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pub mod bundler;
pub mod layout;
pub mod lint;
pub mod naming;
pub mod style;
use crate::types;
use crate::COPS;
use crate::NODE_HANDLERS;
use crate::TOKENS_HANLDERS;
use std::sync::Once;
static INIT: Once = Once::new();
pub fn init() {
INIT.call_once(|| {
bundler::init();
layout::init();
lint::init();
naming::init();
style::init();
});
}
pub fn register_node_handler(
node_name: &'static str,
cop_name: &'static str,
handler: types::NodeHandler,
) {
let mut map = NODE_HANDLERS.lock().unwrap();
let entry = map.entry(node_name).or_insert(vec![]);
entry.push((cop_name, handler));
}
pub fn register_tokens_handler(handler: types::TokensHandler, cop_name: &'static str) {
TOKENS_HANLDERS.lock().unwrap().push((cop_name, handler));
}
pub fn register(cop_name: &'static str) {
COPS.lock().unwrap().push(cop_name);
}