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/*
 * DMNTK - Decision Model and Notation Toolkit
 *
 * Decision table recognizer
 *
 * Copyright 2018-2021 Dariusz Depta Engos Software <dariusz.depta@engos.software>
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

//! # Decision table recognizer
//!
//! Recognizing engine for decision tables defined using plain Unicode text.
//!
//! ## Introduction
//!
//! (tbd) Describe the way the decision table is defined as Unicode text.
//!
//! ## General algorithm of recognizing decision tables defined as Unicode text
//!
//! ### STEP 1
//!
//! Take a decision table defined as Unicode text, for example:
//!
//! ```text
//! ┌───────────────────────────┐
//! │   information item name   │
//! ├───┬────────────────────┬──┴─────────────────╥────────────────────┐
//! │ U │ input expression 1 │ input expression 2 ║    output label    │
//! │   ├────────────────────┼────────────────────╫────────────────────┤
//! │   │ input value 1a,    │ input value 2a,    ║ output value 1a,   │
//! │   │   input value 1b   │   input value 2b   ║   output value 1b  │
//! ╞═══╪════════════════════╪════════════════════╬════════════════════╡
//! │ 1 │                    │  input entry 2.1   ║  output entry 1.1  │
//! ├───┤  input entry 1.1   ├────────────────────╫────────────────────┤
//! │ 2 │                    │  input entry 2.2   ║  output entry 1.2  │
//! ├───┼────────────────────┼────────────────────╫────────────────────┤
//! │ 3 │  input entry 1.2   │         -          ║  output entry 1.3  │
//! ├───┼────────────────────┼────────────────────╫────────────────────┤
//! │ 4 │  input entry 1.3   │  input entry 2.3   ║  output entry 1.4  │
//! └───┴────────────────────┴────────────────────╨────────────────────┘
//! ```
//!
//! ### STEP 2
//!
//! Remove all characters except box drawing characters.
//!
//! ```text
//! ┌───────────────────────────┐
//! │                           │
//! ├───┬────────────────────┬──┴─────────────────╥────────────────────┐
//! │   │                    │                    ║                    │
//! │   ├────────────────────┼────────────────────╫────────────────────┤
//! │   │                    │                    ║                    │
//! │   │                    │                    ║                    │
//! ╞═══╪════════════════════╪════════════════════╬════════════════════╡
//! │   │                    │                    ║                    │
//! ├───┤                    ├────────────────────╫────────────────────┤
//! │   │                    │                    ║                    │
//! ├───┼────────────────────┼────────────────────╫────────────────────┤
//! │   │                    │                    ║                    │
//! ├───┼────────────────────┼────────────────────╫────────────────────┤
//! │   │                    │                    ║                    │
//! └───┴────────────────────┴────────────────────╨────────────────────┘
//! ```
//!
//! ### STEP 3
//!
//! Remove the information item cell if present.
//!
//! ```text
//! ┌───┬────────────────────┬────────────────────╥────────────────────┐
//! │   │                    │                    ║                    │
//! │   ├────────────────────┼────────────────────╫────────────────────┤
//! │   │                    │                    ║                    │
//! │   │                    │                    ║                    │
//! ╞═══╪════════════════════╪════════════════════╬════════════════════╡
//! │   │                    │                    ║                    │
//! ├───┤                    ├────────────────────╫────────────────────┤
//! │   │                    │                    ║                    │
//! ├───┼────────────────────┼────────────────────╫────────────────────┤
//! │   │                    │                    ║                    │
//! ├───┼────────────────────┼────────────────────╫────────────────────┤
//! │   │                    │                    ║                    │
//! └───┴────────────────────┴────────────────────╨────────────────────┘
//! ```
//!
//! ### STEP 4
//!
//! Replace all double lines with single lines.
//!
//! ```text
//! ┌───┬────────────────────┬────────────────────┬────────────────────┐
//! │   │                    │                    │                    │
//! │   ├────────────────────┼────────────────────┼────────────────────┤
//! │   │                    │                    │                    │
//! │   │                    │                    │                    │
//! ├───┼────────────────────┼────────────────────┼────────────────────┤
//! │   │                    │                    │                    │
//! ├───┤                    ├────────────────────┼────────────────────┤
//! │   │                    │                    │                    │
//! ├───┼────────────────────┼────────────────────┼────────────────────┤
//! │   │                    │                    │                    │
//! ├───┼────────────────────┼────────────────────┼────────────────────┤
//! │   │                    │                    │                    │
//! └───┴────────────────────┴────────────────────┴────────────────────┘
//! ```
//!
//! ### STEP 5
//!
//! Add lacking single line segments.
//! Map the full grid cells to regions from [STEP 2](#step-2).
//!
//! ```text
//! ┌───┬────────────────────┬────────────────────┬────────────────────┐
//! │   │                    │                    │                    │
//! ├───┼────────────────────┼────────────────────┼────────────────────┤
//! │   │                    │                    │                    │
//! │   │                    │                    │                    │
//! ├───┼────────────────────┼────────────────────┼────────────────────┤
//! │   │                    │                    │                    │
//! ├───┼────────────────────┼────────────────────┼────────────────────┤
//! │   │                    │                    │                    │
//! ├───┼────────────────────┼────────────────────┼────────────────────┤
//! │   │                    │                    │                    │
//! ├───┼────────────────────┼────────────────────┼────────────────────┤
//! │   │                    │                    │                    │
//! └───┴────────────────────┴────────────────────┴────────────────────┘
//! ```
//!
//! ### STEP 6
//!
//! Rearrange the matrix such a way, that the content cells from [STEP 5](#step-5)
//! are split with cells simulating double lines. Cells with double lines are marked with `╳`.
//!
//! ```text
//! ┌─┬─┬─┬─┬─┐
//! │ │ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │ │ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │╳│╳│╳│╳│╳│
//! ├─┼─┼─┼─┼─┤
//! │ │ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │ │ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │ │ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │ │ │ │╳│ │
//! └─┴─┴─┴─┴─┘
//! ```
//!
//! ### STEP 7.
//!
//! Check if the top left cell points to the region with valid hit policy. If yes, then check if all the cells
//! in the first column above the first double line point to the same region with hit policy. Example with hit policy
//! placed in the top left corner is shown below. Hit policy is marked as H. Such table is a decision table with
//! rules as rows. First column below the first double line should contain rule numbers marked as N.
//!
//! ```text
//! ┌─┬─┬─┬─┬─┐
//! │H│ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │H│ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │╳│╳│╳│╳│╳│
//! ├─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │
//! └─┴─┴─┴─┴─┘
//! ```
//!
//! ### STEP 7a.
//!
//! If there is more than one row above the first double line, then the row near the double contains cells
//! with default values, marked as D. In such case all the cells above default values in each column should point
//! to the same region (on the left from the double line). These regions are input expressions marked as I.
//! To the right is the output label.
//!
//! ```text
//! ┌─┬─┬─┬─┬─┐
//! │H│I│I│╳│O│
//! ├─┼─┼─┼─┼─┤
//! │H│D│D│╳│D│
//! ├─┼─┼─┼─┼─┤
//! │╳│╳│╳│╳│╳│
//! ├─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │
//! └─┴─┴─┴─┴─┘
//! ```
//!
//! ### STEP 7b.
//!
//! No default values.
//!
//! ```text
//! ┌─┬─┬─┬─┬─┐
//! │H│I│I│╳│O│
//! ├─┼─┼─┼─┼─┤
//! │╳│╳│╳│╳│╳│
//! ├─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │
//! ├─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │
//! └─┴─┴─┴─┴─┘
//! ```
//!
//! ### STEP 7c.
//!
//! Multiple outputs.
//!
//! ```text
//! ┌─┬─┬─┬─┬─┬─┐
//! │H│I│I│╳│O│O│
//! ├─┼─┼─┼─┼─┼─┤
//! │H│I│I│╳│C│C│
//! ├─┼─┼─┼─┼─┼─┤
//! │H│D│D│╳│D│D│
//! ├─┼─┼─┼─┼─┼─┤
//! │╳│╳│╳│╳│╳│╳│
//! ├─┼─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │ │
//! ├─┼─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │ │
//! ├─┼─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │ │
//! ├─┼─┼─┼─┼─┼─┤
//! │N│ │ │╳│ │ │
//! └─┴─┴─┴─┴─┴─┘
//! ```
//!
//! ### STEP 7d.
//!
//! Rows below the double line on the left are input entries marked as P.
//! Rows below the first double line to the right are the output entries marked as T
//!
//! ```text
//! ┌─┬─┬─┬─┬─┐
//! │H│I│I│╳│O│
//! ├─┼─┼─┼─┼─┤
//! │H│D│D│╳│D│
//! ├─┼─┼─┼─┼─┤
//! │╳│╳│╳│╳│╳│
//! ├─┼─┼─┼─┼─┤
//! │N│P│P│╳│T│
//! ├─┼─┼─┼─┼─┤
//! │N│P│P│╳│T│
//! ├─┼─┼─┼─┼─┤
//! │N│P│P│╳│T│
//! ├─┼─┼─┼─┼─┤
//! │N│P│P│╳│T│
//! └─┴─┴─┴─┴─┘
//! ```
//!
//! ## Algorithm of recognizing the preferred orientation of the decision table
//!
//! Algorithm of recognizing the preferred orientation of the decision table is presented
//! below as a decision table. Correctly constructed decision table may be presented
//! horizontally (rules as rows), vertically (rules as columns) or as crosstab.
//!
//! Every decision table must contain minimum one vertical and one horizontal double line.
//! If the decision table contains annotation clause, then the must be second horizontal
//! or vertical line present. When the decision table does not contain any double lines
//! or contains more than two horizontal or two vertical lines, then such decision table
//! is invalid and will not be processed. This situation is covered by rules **1** and **2**.
//!
//! Rules **3** and **4** detect **horizontal decision table**. Horizontal decision table must
//! consist of single horizontal double line, one or two vertical double lines, hit policy
//! marker must be placed in the top left corner, and the rule numbers must be placed
//! in the first left column below the horizontal double lines. When all these conditions
//! are met, decision table is oriented **horizontally** (rules as rows).
//!
//! Rules **5** and **6** detect **vertical decision table**. Vertical decision table contains
//! single vertical double line and one or two horizontal double line. When vertical decision
//! table contains annotation clause, than contains two horizontal double lines.
//! In horizontal decision table the hit policy marker must be placed in the left bottom
//! corner, and the rule numbers must be placed in the last row on the right side of the vertical
//! double line. When all these conditions are met, decision table is oriented **vertically**
//! (rules as columns).
//!
//! Rule **7** detects crosstab decision table. Crosstab decision table contains exactly one
//! vertical and one horizontal line. Crosstab decision table does not contain any hit policy
//! marker nor rule numbers. When all these conditions are met, decision table is a **crosstab**.
//!
//! ```text
//! ┌─────────────────────────┐
//! │  Preferred orientation  │
//! ├───┬────────────────────┬┴─────────────────────┬──────────────┬──────────────╥─────────────┐
//! │ F │ Number of vertical │ Number of horizontal │  Hit policy  │    Rule      ║  Preferred  │
//! │   │    double lines    │     double lines     │              │   numbers    ║ orientation │
//! │   ├────────────────────┼──────────────────────┼──────────────┼──────────────╫─────────────┤
//! │   │    <1, 1, 2, >2    │     <1, 1, 2, >2     │  top-left,   │ left-below,  ║ horizontal, │
//! │   │                    │                      │ bottom-left, │ right-after, ║  vertical,  │
//! │   │                    │                      │  not-found   │  not-found   ║  crosstab,  │
//! │   │                    │                      │              │              ║    error    │
//! ╞═══╪════════════════════╪══════════════════════╪══════════════╪══════════════╬═════════════╡
//! │ 1 │       <1, >2       │         -            │      -       │      -       ║    error    │
//! ├───┼────────────────────┼──────────────────────┼──────────────┼──────────────╫─────────────┤
//! │ 2 │         -          │       <1, >2         │      -       │      -       ║    error    │
//! ├───┼────────────────────┼──────────────────────┼──────────────┼──────────────╫─────────────┤
//! │ 3 │         2          │         1            │  top-left    │ left-below   ║ horizontal  │
//! ├───┼────────────────────┼──────────────────────┼──────────────┼──────────────╫─────────────┤
//! │ 4 │         1          │         1            │  top-left    │ left-below   ║ horizontal  │
//! ├───┼────────────────────┼──────────────────────┼──────────────┼──────────────╫─────────────┤
//! │ 5 │         1          │         2            │ bottom-left  │ right-after  ║  vertical   │
//! ├───┼────────────────────┼──────────────────────┼──────────────┼──────────────╫─────────────┤
//! │ 6 │         1          │         1            │ bottom-left  │ right-after  ║  vertical   │
//! ├───┼────────────────────┼──────────────────────┼──────────────┼──────────────╫─────────────┤
//! │ 7 │         1          │         1            │  not-found   │  not-found   ║  crosstab   │
//! └───┴────────────────────┴──────────────────────┴──────────────┴──────────────╨─────────────┘
//! ```
//!

pub extern crate dmntk_model;

mod builder;
mod canvas;
mod errors;
mod plane;
mod point;
mod recognizer;
mod rect;
#[cfg(test)]
mod tests;

pub use builder::build;
pub use canvas::scan;
pub use recognizer::Recognizer;