[][src]Struct discord_game_sdk_sys::DiscordUser

#[repr(C)]
pub struct DiscordUser { pub id: DiscordUserId, pub username: [c_char; 256], pub discriminator: [c_char; 8], pub avatar: [c_char; 128], pub bot: bool, }

Fields

id: DiscordUserIdusername: [c_char; 256]discriminator: [c_char; 8]avatar: [c_char; 128]bot: bool

Trait Implementations

impl Eq for DiscordUser[src]

impl Copy for DiscordUser[src]

impl Default for DiscordUser[src]

impl PartialEq<DiscordUser> for DiscordUser[src]

#[must_use]
fn ne(&self, other: &Rhs) -> bool
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This method tests for !=.

impl Clone for DiscordUser[src]

fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source. Read more

impl Debug for DiscordUser[src]

Auto Trait Implementations

impl Send for DiscordUser

impl Sync for DiscordUser

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.