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use crate::{sys, LobbyKind};

/// Lobby
///
/// <https://discordapp.com/developers/docs/game-sdk/lobbies#data-models-lobby-struct>
#[derive(Clone, Copy, Eq, PartialEq, derive_more::From, derive_more::Into)]
pub struct Lobby(pub(crate) sys::DiscordLobby);

impl Lobby {
    pub fn id(&self) -> i64 {
        self.0.id
    }

    pub fn kind(&self) -> LobbyKind {
        self.0.type_.into()
    }

    pub fn owner_id(&self) -> i64 {
        self.0.owner_id
    }

    get_str!(secret, secret);

    pub fn capacity(&self) -> u32 {
        self.0.capacity
    }

    pub fn locked(&self) -> bool {
        self.0.locked
    }
}

impl std::fmt::Debug for Lobby {
    fn fmt(&self, fmt: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        fmt.debug_struct("Lobby")
            .field("id", &self.id())
            .field("kind", &self.kind())
            .field("owner_id", &self.owner_id())
            .field("secret", &self.secret())
            .field("capacity", &self.capacity())
            .field("locked", &self.locked())
            .finish()
    }
}