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use crate::sys;

/// User Achievement
///
/// <https://discordapp.com/developers/docs/game-sdk/achievements#data-models-user-achievement-struct>
#[derive(Clone, Copy, Eq, PartialEq, derive_more::From, derive_more::Into)]
pub struct Achievement(pub(crate) sys::DiscordUserAchievement);

impl Achievement {
    /// The unique id of the user working on the achievement
    pub fn user_id(&self) -> i64 {
        self.0.user_id
    }

    /// The unique id of the achievement
    pub fn achievement_id(&self) -> i64 {
        self.0.achievement_id
    }

    /// How far along the user is to completing the achievement [0..=100]
    pub fn percent_complete(&self) -> u8 {
        self.0.percent_complete
    }

    get_str!(
        "Date at which the user completed the achievement",
        unlocked_at,
        unlocked_at
    );
}

impl std::fmt::Debug for Achievement {
    fn fmt(&self, fmt: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        fmt.debug_struct("Achievement")
            .field("user_id", &self.user_id())
            .field("achievement_id", &self.achievement_id())
            .field("percent_complete", &self.percent_complete())
            .field("unlocked_at", &self.unlocked_at())
            .finish()
    }
}