pub struct Fire {
pub firing_entity_id: EntityId,
pub target_entity_id: EntityId,
pub entity_id: EntityId,
pub event_id: EventId,
pub fire_mission_index: u32,
pub location_in_world: Location,
pub descriptor: DescriptorRecord,
pub velocity: VectorF32,
pub range: f32,
}Expand description
5.4.3 Fire PDU
7.3.2 Fire PDU
Fields§
§firing_entity_id: EntityId§target_entity_id: EntityId§entity_id: EntityId§event_id: EventId§fire_mission_index: u32§location_in_world: Location§descriptor: DescriptorRecord§velocity: VectorF32§range: f32Implementations§
Source§impl Fire
impl Fire
pub fn builder() -> FireBuilder
pub fn into_builder(self) -> FireBuilder
pub fn into_pdu_body(self) -> PduBody
Trait Implementations§
Source§impl Interaction for Fire
impl Interaction for Fire
Source§impl SerializePdu for Fire
impl SerializePdu for Fire
fn serialize_pdu(&self, _version: SupportedVersion, buf: &mut BytesMut) -> u16
impl StructuralPartialEq for Fire
Auto Trait Implementations§
impl Freeze for Fire
impl RefUnwindSafe for Fire
impl Send for Fire
impl Sync for Fire
impl Unpin for Fire
impl UnwindSafe for Fire
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more