Struct dis_rs::enumerations::MunitionAppearance
source · pub struct MunitionAppearance {
pub damage: AppearanceDamage,
pub is_smoke_vapor_emanating: bool,
pub is_engine_emitting_smoke: bool,
pub vapor_trail_size: AppearanceTrailingEffects,
pub is_flaming: bool,
pub launch_flash_present: bool,
pub is_frozen: bool,
pub power_plant_on: bool,
pub state: AppearanceEntityorObjectState,
pub cover_shroud_status: CoverShroudStatus,
pub masked_cloaked: bool,
}Fields§
§damage: AppearanceDamage§is_smoke_vapor_emanating: bool§is_engine_emitting_smoke: bool§vapor_trail_size: AppearanceTrailingEffects§is_flaming: bool§launch_flash_present: bool§is_frozen: bool§power_plant_on: bool§state: AppearanceEntityorObjectState§cover_shroud_status: CoverShroudStatus§masked_cloaked: boolTrait Implementations§
source§impl Clone for MunitionAppearance
impl Clone for MunitionAppearance
source§fn clone(&self) -> MunitionAppearance
fn clone(&self) -> MunitionAppearance
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for MunitionAppearance
impl Debug for MunitionAppearance
source§impl From<MunitionAppearance> for u32
impl From<MunitionAppearance> for u32
source§fn from(value: MunitionAppearance) -> Self
fn from(value: MunitionAppearance) -> Self
Converts to this type from the input type.
source§impl From<u32> for MunitionAppearance
impl From<u32> for MunitionAppearance
source§impl Hash for MunitionAppearance
impl Hash for MunitionAppearance
source§impl PartialEq for MunitionAppearance
impl PartialEq for MunitionAppearance
source§fn eq(&self, other: &MunitionAppearance) -> bool
fn eq(&self, other: &MunitionAppearance) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Copy for MunitionAppearance
impl Eq for MunitionAppearance
impl StructuralEq for MunitionAppearance
impl StructuralPartialEq for MunitionAppearance
Auto Trait Implementations§
impl RefUnwindSafe for MunitionAppearance
impl Send for MunitionAppearance
impl Sync for MunitionAppearance
impl Unpin for MunitionAppearance
impl UnwindSafe for MunitionAppearance
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more