Function directx_math::XMVector2TransformCoord[][src]

pub fn XMVector2TransformCoord(V: FXMVECTOR, M: FXMMATRIX) -> FXMVECTOR

Transforms a 2D vector by a given matrix, projecting the result back into w = 1.

Parameters

V 2D vector.

M Transformation matrix.

Return value

Returns the transformed vector.

Remarks

XMVector2TransformCoord performs transformations by using the input matrix row 0 and row 1 for rotation and scaling, and row 3 for translation (effectively assuming row 2 is 0). The w component of the input vector is assumed to be 1.0. The z component of the returned vector should be ignored and its w component will have a value of 1.0.

Reference

https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMVector2TransformCoord