Function directx_math::XMVector2TransformCoord [−][src]
pub fn XMVector2TransformCoord(V: FXMVECTOR, M: FXMMATRIX) -> FXMVECTOR
Transforms a 2D vector by a given matrix, projecting the result back into w = 1
.
Parameters
V
2D vector.
M
Transformation matrix.
Return value
Returns the transformed vector.
Remarks
XMVector2TransformCoord
performs transformations by using the input matrix row 0
and row 1
for
rotation and scaling, and row 3
for translation (effectively assuming row 2
is 0
). The w
component of the input vector is assumed to be 1.0
. The z
component of the returned vector
should be ignored and its w
component will have a value of 1.0
.