Function directx_math::XMQuaternionRotationRollPitchYaw[][src]

pub fn XMQuaternionRotationRollPitchYaw(
    Pitch: f32,
    Yaw: f32,
    Roll: f32
) -> FXMVECTOR

Computes a rotation quaternion based on the pitch, yaw, and roll (Euler angles).

Parameters

Pitch Angle of rotation around the x-axis, in radians.

Yaw Angle of rotation around the y-axis, in radians.

Roll Angle of rotation around the z-axis, in radians.

Return value

Returns the rotation quaternion.

Remarks

The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X, Y, and Z components are the vector part and the W component is the scalar part.

Angles are measured clockwise when looking along the rotation axis toward the origin. This is a left-handed coordinate system. To use right-handed coordinates, negate all three angles.

The order of transformations is roll first, then pitch, then yaw. The rotations are all applied in the global coordinate frame.

Reference

https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMQuaternionRotationRollPitchYaw