[][src]Function directx_math::XMVectorNearEqual

pub fn XMVectorNearEqual(
    V1: FXMVECTOR,
    V2: FXMVECTOR,
    Epsilon: FXMVECTOR
) -> XMVECTOR

Performs a per-component test for equality of two vectors within a given threshold.

Parameters

V1 First vector to compare.

V2 Second vector compare.

Epsilon Tolerance value used for judging equality.

Return value

Returns a vector containing the results of each component test.

Remarks

The following pseudocode demonstrates the operation of the function:

XMVECTOR Result;

Result.x = (abs(V1.x - V2.x) <= Epsilon) ? 0xFFFFFFFF : 0;
Result.y = (abs(V1.y - V2.y) <= Epsilon) ? 0xFFFFFFFF : 0;
Result.z = (abs(V1.z - V2.z) <= Epsilon) ? 0xFFFFFFFF : 0;
Result.w = (abs(V1.w - V2.w) <= Epsilon) ? 0xFFFFFFFF : 0;

return Result;

Reference

https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMVectorNearEqual