[−][src]Function directx_math::XMVector4RefractV
pub fn XMVector4RefractV(
Incident: FXMVECTOR,
Normal: FXMVECTOR,
RefractionIndex: FXMVECTOR
) -> XMVECTOR
Computes a vector perpendicular to a 4D vector.
Parameters
Incident
4D incident vector to refract.
Normal
4D normal vector to refract the incident vector through.
RefractionIndex
4D vector, all of whose components are equal to the index of refraction.
Return value
Returns the refracted incident vector. If the refraction index and the angle between the incident vector
and the normal are such that the result is a total internal reflection, the function will return a vector
of the form < 0.0
, 0.0
, 0.0
, 0.0
>.
Remarks
This function is identical to XMVector4Refract except that the RefractionIndex is supplied using a 4D vector instead of a float value.
Reference
https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMVector4RefractV