[−][src]Function directx_math::XMQuaternionRotationNormal
pub fn XMQuaternionRotationNormal(NormalAxis: XMVECTOR, Angle: f32) -> FXMVECTOR
Computes the rotation quaternion about a normal vector.
Parameters
NormalAxis
Normal vector describing the axis of rotation.
Angle
Angle of rotation in radians. Angles are measured clockwise when
looking along the rotation axis toward the origin.
Return value
Returns the rotation quaternion.
Remarks
The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where
the X
, Y
, and Z
components are the vector part and the W
component is the scalar part.