[][src]Function directx_math::XMQuaternionNotEqual

pub fn XMQuaternionNotEqual(Q1: FXMVECTOR, Q2: FXMVECTOR) -> bool

Tests whether two quaternions are not equal.

Parameters

Q1 First quaternion to test.

Q2 Second quaternion to test.

Return value

Returns true if the quaternions are unequal and false otherwise.

Remarks

The DirectXMath quaternion functions use an XMVECTOR 4-vector to represent quaternions, where the X, Y, and Z components are the vector part and the W component is the scalar part.

Reference

https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMQuaternionNotEqual