[][src]Function directx_math::XMMatrixRotationRollPitchYawFromVector

pub fn XMMatrixRotationRollPitchYawFromVector(Angles: FXMVECTOR) -> XMMATRIX

Builds a rotation matrix based on a vector containing the Euler angles (pitch, yaw, and roll).

Parameters

Angles 3D vector containing the Euler angles in the order pitch, then yaw, and then roll.

Return value

Returns the rotation matrix.

Remarks

Angles are measured clockwise when looking along the rotation axis toward the origin. This is a left-handed coordinate system. To use right-handed coordinates, negate all three angles.

The order of transformations is roll first, then pitch, and then yaw. The rotations are all applied in the global coordinate frame.

Reference

https://docs.microsoft.com/en-us/windows/win32/api/directxmath/nf-directxmath-XMMatrixRotationRollPitchYawFromVector