[−][src]Function directx_math::XMVector3ComponentsFromNormal
pub fn XMVector3ComponentsFromNormal(
pParallel: &mut XMVECTOR,
pPerpendicular: &mut XMVECTOR,
V: FXMVECTOR,
Normal: FXMVECTOR
)
Using a reference normal vector, splits a 3D vector into components that are parallel and perpendicular to the normal.