Module direct3d11::flags
source · Structs
Identifies how to bind a resource to the pipeline.
Specifies the types of CPU access allowed for a resource.
Identifies options for resources.
Enums
Resource data formats, including fully-typed and typeless formats. A
list of modifiers at the bottom of the page more fully describes each
format type.
Identifies a resource to be accessed for reading and writing by the
CPU. Applications may combine one or more of these flags.
Identifies expected resource use during rendering. The usage directly
reflects whether a resource is accessible by the CPU and/or the
graphics processing unit (GPU).