[][src]Module direct3d11::enums

Structs

BindFlags

Identifies how to bind a resource to the pipeline.

CpuAccessFlags

Specifies the types of CPU access allowed for a resource.

CreateDeviceFlags
FeatureLevel
ResourceMiscFlags

Identifies options for resources.

Enums

DriverType
Map

Identifies a resource to be accessed for reading and writing by the CPU. Applications may combine one or more of these flags.

Usage

Identifies expected resource use during rendering. The usage directly reflects whether a resource is accessible by the CPU and/or the graphics processing unit (GPU).