[−][src]Module direct3d11::enums
Structs
BindFlags | Identifies how to bind a resource to the pipeline. |
CpuAccessFlags | Specifies the types of CPU access allowed for a resource. |
CreateDeviceFlags | |
FeatureLevel | |
ResourceMiscFlags | Identifies options for resources. |
Enums
DriverType | |
Map | Identifies a resource to be accessed for reading and writing by the CPU. Applications may combine one or more of these flags. |
Usage | Identifies expected resource use during rendering. The usage directly reflects whether a resource is accessible by the CPU and/or the graphics processing unit (GPU). |