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use crate::device::Device;
use crate::error::D2DResult;
use crate::image::Image;
use crate::render_target::RenderTargetType;
use crate::render_target::{RTState, RenderTarget};
use std::ptr;
use com_wrapper::ComWrapper;
use winapi::shared::winerror::SUCCEEDED;
use winapi::um::d2d1_1::ID2D1DeviceContext;
use wio::com::ComPtr;
#[repr(C)]
pub struct DeviceContext {
ptr: ComPtr<ID2D1DeviceContext>,
state: RTState,
}
impl DeviceContext {
#[inline]
pub fn create(device: &Device) -> D2DResult<DeviceContext> {
unsafe {
let mut ptr = ptr::null_mut();
let hr = (*device.get_raw()).CreateDeviceContext(1, &mut ptr);
if SUCCEEDED(hr) {
Ok(DeviceContext::from_raw(ptr))
} else {
Err(hr.into())
}
}
}
#[inline]
pub fn set_target(&mut self, target: &Image) {
unsafe {
self.ptr.SetTarget(target.get_raw());
self.state.clear(RTState::NO_TARGET_IMAGE);
}
}
}
impl std::ops::Deref for DeviceContext {
type Target = RenderTarget;
fn deref(&self) -> &RenderTarget {
unsafe { dcommon::helpers::deref_com_wrapper(self) }
}
}
impl std::ops::DerefMut for DeviceContext {
fn deref_mut(&mut self) -> &mut RenderTarget {
unsafe { dcommon::helpers::deref_com_wrapper_mut(self) }
}
}
impl RenderTargetType for DeviceContext {}
impl ComWrapper for DeviceContext {
type Interface = ID2D1DeviceContext;
unsafe fn get_raw(&self) -> *mut Self::Interface {
self.ptr.as_raw()
}
unsafe fn into_raw(self) -> *mut Self::Interface {
self.ptr.into_raw()
}
unsafe fn from_raw(raw: *mut Self::Interface) -> Self {
Self::from_ptr(ComPtr::from_raw(raw))
}
unsafe fn from_ptr(ptr: ComPtr<Self::Interface>) -> Self {
DeviceContext {
ptr,
state: RTState::NOT_DRAWING | RTState::NO_TARGET_IMAGE,
}
}
unsafe fn into_ptr(self) -> ComPtr<Self::Interface> {
self.ptr
}
}
unsafe impl Send for DeviceContext {}
unsafe impl Sync for DeviceContext {}
impl std::fmt::Debug for DeviceContext {
fn fmt(&self, fmt: &mut std::fmt::Formatter) -> std::fmt::Result {
fmt.debug_struct("DeviceContext")
.field("ptr", &self.ptr.as_raw())
.field("state", &self.state)
.finish()
}
}