Expand description
A collection of mathematical properties for random testing.
It’s based on dicetest.
§Status of this crate
The author does not consider this crate as stable yet. Changes will be documented in the changelog.
§Examples
§Associative binary operation
use diceprop::{props, Fun2, Set};
use dicetest::prelude::*;
#[test]
fn add_is_associative_for_small_f32() {
Dicetest::repeatedly().run(|mut fate| {
let set = Set::new("f32 ∩ [-100,100]", dice::f32(-100.0..=100.0));
let vars = fate.roll(set.vars(["x", "y", "z"]));
let add = Fun2::infix("+", |x, y| x + y);
props::binop::associative(vars, add);
})
}
The test fails with the following output:
The test failed after 12 passes.
# Config
- seed: 14859458141222391139
- start limit: 0
- end limit: 100
- passes: 200
# Counterexample
- run code: "2pYRCj9fj8sV52fB5iyFhxCISGY3nKlMzlzIKq0NKLwGAAAAAAAAAA=="
- limit: 6
- hints:
- Is `+` associative?
- x, y, z of f32 ∩ [-100,100]
- x = 96.621735
- y = -90.97134
- z = -8.10239
- (x + y) = 5.6503983
- ((x + y) + z) = -2.451992
- (y + z) = -99.07373
- (x + (y + z)) = -2.4519958
- (((x + y) + z) == (x + (y + z))) = false
- error: assertion failed: (((x + y) + z) == (x + (y + z)))
§Left inverse function
use diceprop::{props, Fun1, Set};
use dicetest::prelude::*;
#[test]
fn sqrt_is_left_inverse_of_sq_for_non_negative_f32() {
Dicetest::repeatedly().run(|mut fate| {
let set = Set::new("f32 ∩ [0,+∞]", dice::f32(0.0..));
let vars = fate.roll(set.vars(["x"]));
let sq = Fun1::postfix("²", |x| x * x);
let sqrt = Fun1::new("√", |x: f32| x.sqrt());
props::fun::left_inverse(vars, sq, sqrt);
})
}
The test fails with the following output:
The test failed after 0 passes.
# Config
- seed: 7632522237817347676
- start limit: 0
- end limit: 100
- passes: 200
# Counterexample
- run code: "F2/nnlbX6qyCOm5MU7P8BSXdnJ4XNXJdihgwhtWxlzMAAAAAAAAAAA=="
- limit: 0
- hints:
- Is `√` left inverse of `²`?
- x of f32 ∩ [0,+∞]
- x = 305770290000000000000000000000000000000.0
- (x)² = inf
- √((x)²) = inf
- (√((x)²) == x) = false
- error: assertion failed: (√((x)²) == x)
§Partial order
use diceprop::{props, Fun2, Set};
use dicetest::prelude::*;
#[test]
fn gt_is_partial_order_for_any_f32() {
Dicetest::repeatedly().run(|mut fate| {
let set = Set::new("f32", dice::any_f32());
let vars = fate.roll(set.vars(["x", "y", "z"]));
let gt = Fun2::infix("≤", |x, y| x <= y);
props::binrel::partial_order(vars, gt);
})
}
The test fails with the following output:
The test failed after 3 passes.
# Config
- seed: 18374838706510982620
- start limit: 0
- end limit: 100
- passes: 200
# Counterexample
- run code: "h6jQMNr6fi/j9OZOXmklXYAUATM96EpE6+DENMhSZHkBAAAAAAAAAA=="
- limit: 1
- hints:
- Is `≤` a partial order?
- Is `≤` reflexive?
- x of f32
- x = NaN
- (x ≤ x) = false
- error: assertion failed: (x ≤ x)
Modules§
- ops
- A collection of operations on
Eval
that are useful for writing properties. - props
- A collection of properties that can be verified with randomly generated test data.
Structs§
- Elem
- Represents an element of type
S
. - Eval
- Represents a evaluated expression of type
S
. - Fun1
- Represents a function of arity 1.
- Fun2
- Represents a function of arity 2.
- Fun3
- Represents a function of arity 3.
- Fun1
Label - A human-readable label that describes a
Fun1
applied to an argument. - Fun2
Label - A human-readable label that describes a
Fun2
applied to arguments. - Fun3
Label - A human-readable label that describes a
Fun3
applied to arguments. - Set
- A mathematical set that can be used to randomly choose
Vars
. - Vars
- Represents elements that were chosen from a set and that can be used as variables in properties.