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// Copyright 2018 Mattias Cibien // // Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or // http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or // http://opensource.org/licenses/MIT>, at your option. This file may not be // copied, modified, or distributed except according to those terms. //! Library aimed at parsing and rolling dices //! for Role-Playing games using [Standard Dice Notation](https://en.wikipedia.org/wiki/Dice_notation#Standard_notation) //! that bears inspiration from the [dicenotation](https://github.com/mattiascibien/dicenotation) library. #[macro_use] extern crate lazy_static; extern crate regex; extern crate rand; extern crate num_traits; extern crate num_iter; use std::str::FromStr; use num_traits::int::PrimInt; use std::fmt::Debug; use rand::distributions::range::SampleRange; mod rolling; mod parsing; /// Struct represeting a die roll data #[derive(Debug)] pub struct DiceData<T> where T: PrimInt { /// Number of die to roll num_dice: T, /// Number of faces of each dice num_faces: T, /// Modifies (true for plus, false for minus) modifier: bool, /// Modifier value (alters the result of the die roll) modifier_val: T } impl<T> PartialEq for DiceData<T> where T: PrimInt { fn eq(&self, other: &DiceData<T> ) -> bool { self.num_dice == other.num_dice && self.num_faces == other.num_faces && self.modifier == other.modifier && self.modifier_val == other.modifier_val } } /// Execute a dice roll based on the given notation /// /// # Examples /// /// Gets the result of rolling 3 die of 5 faces /// /// ``` /// use dicenotation::roll_dice; /// /// let result = roll_dice::<i32>("3d5"); /// ``` /// /// Executes two rolls by summing their values /// /// ``` /// use dicenotation::roll_dice; /// /// let result = roll_dice::<i32>("3d5").unwrap() + roll_dice::<i32>("2d3").unwrap(); /// ``` pub fn roll_dice<T>(notation : &str) -> Result<T, &str> where T : PrimInt + FromStr + SampleRange, <T as FromStr>::Err : Debug { let dice_data = parsing::parse(notation); let dice_data = match dice_data { Ok(d) => d, Err(e) => return Err(e) }; let result = rolling::roll(dice_data); Ok(result) }