CodeIcon

Struct CodeIcon 

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pub struct CodeIcon {
Show 21 fields pub name: String, pub material: String, pub advanced: Option<bool>, pub description: Vec<String>, pub example: Vec<String>, pub works_with: Vec<String>, pub deprecated_note: Vec<String>, pub additional_info: Vec<Vec<String>>, pub arguments: Option<Vec<Argument>>, pub return_type: Option<String>, pub return_description: Option<Vec<String>>, pub required_rank: String, pub require_tokens: bool, pub require_rank_and_tokens: bool, pub mobs_only: Option<bool>, pub cancellable: Option<bool>, pub cancelled_automatically: Option<bool>, pub head: Option<String>, pub color: Option<IconColor>, pub tags: Option<u8>, pub loaded_item: Option<String>,
}
Expand description

The display information for a CodeData.

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§name: String

The display name of this code item.

§material: String

The item material.

This is a bukkit material name

§advanced: Option<bool>

Whether this code item is considered advanced.

§description: Vec<String>

A description of this code item.

§example: Vec<String>

An example of the usage of this code item.

§works_with: Vec<String>

Things that this code item works on/with.

§deprecated_note: Vec<String>

Information about the deprecation of this code item.

§additional_info: Vec<Vec<String>>

Any additional information about this code item.

§arguments: Option<Vec<Argument>>§return_type: Option<String>

The return type of this game value.

§return_description: Option<Vec<String>>

The description for the returned value.

§required_rank: String

The rank required to use this code item.

§require_tokens: bool

Whether this code item requires a purchase in the token shop to use.

§require_rank_and_tokens: bool

Supposedly true when the following conditions are met:

  1. required_rank is not empty
  2. require_tokens is true

Seems to be broken and always false.

§mobs_only: Option<bool>

Whether this action can only be used on mobs.

§cancellable: Option<bool>

Whether this event can be cancelled.

§cancelled_automatically: Option<bool>

Whether this event is automatically cancelled.

§head: Option<String>

The texture data for the item if the material is PLAYER_HEAD.

§color: Option<IconColor>

The color data for the item.

§tags: Option<u8>

A boolean encoded as 0 or 1 denoting whether this action has any tags.

§loaded_item: Option<String>

Unknown.

Always an empty String.

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impl CodeIcon

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pub fn is_legacy(&self) -> bool

Returns whether this code item is considered legacy.

This is determined by testing if the material is STONE

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pub fn is_deprecated(&self) -> bool

Returns whether this code item is deprecated.

This is determined by whether the deprecated note is not empty

Trait Implementations§

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impl Clone for CodeIcon

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fn clone(&self) -> CodeIcon

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CodeIcon

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for CodeIcon

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for CodeIcon

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for CodeIcon

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fn eq(&self, other: &CodeIcon) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for CodeIcon

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Eq for CodeIcon

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impl StructuralPartialEq for CodeIcon

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,