pub struct GameDealer<S: CardShuffler> { /* private fields */ }Implementations§
Source§impl<S: CardShuffler> GameDealer<S>
impl<S: CardShuffler> GameDealer<S>
Trait Implementations§
Source§impl<S: CardShuffler> Dealer for GameDealer<S>
impl<S: CardShuffler> Dealer for GameDealer<S>
Auto Trait Implementations§
impl<S> Freeze for GameDealer<S>where
S: Freeze,
impl<S> RefUnwindSafe for GameDealer<S>where
S: RefUnwindSafe,
impl<S> Send for GameDealer<S>where
S: Send,
impl<S> Sync for GameDealer<S>where
S: Sync,
impl<S> Unpin for GameDealer<S>where
S: Unpin,
impl<S> UnwindSafe for GameDealer<S>where
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more