pub fn op_webgpu_command_encoder_begin_render_pass(
state: &mut OpState,
args: CommandEncoderBeginRenderPassArgs,
_: ()
) -> Result<WebGpuResult, AnyError>
pub fn op_webgpu_command_encoder_begin_render_pass(
state: &mut OpState,
args: CommandEncoderBeginRenderPassArgs,
_: ()
) -> Result<WebGpuResult, AnyError>