pub fn op_webgpu_render_pass_draw_indexed_indirect(
state: &mut OpState,
args: RenderPassDrawIndexedIndirectArgs,
_: ()
) -> Result<WebGpuResult, AnyError>
pub fn op_webgpu_render_pass_draw_indexed_indirect(
state: &mut OpState,
args: RenderPassDrawIndexedIndirectArgs,
_: ()
) -> Result<WebGpuResult, AnyError>