decluster

Struct Canvas

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pub struct Canvas {
    pub(crate) window: PistonWindow,
    pub(crate) points: Option<Vec<Point>>,
    pub(crate) point_count: usize,
    pub(crate) min_distance: f64,
    pub(crate) window_size: [f64; 2],
}
Expand description

The drawing surface and piston window used to display the set of points.

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§window: PistonWindow§points: Option<Vec<Point>>§point_count: usize§min_distance: f64§window_size: [f64; 2]

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impl Canvas

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pub fn new(point_count: usize, min_distance: f64) -> Self

Returns a new canvas

§Arguments
  • point_count - the number of points in the set
  • min_distance - if a pair of points are closer than the min_distance, then one of the points will be removed and replaced with a fresh random point
Examples found in repository?
examples/decluster_demo.rs (line 30)
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fn main() {
    let point_count = 500;
    let min_distance = 66.0;

    Canvas::new(point_count, min_distance).show();
}
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pub fn show(&mut self)

Begins the decluster loop by listening for render and update window events.

Examples found in repository?
examples/decluster_demo.rs (line 30)
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fn main() {
    let point_count = 500;
    let min_distance = 66.0;

    Canvas::new(point_count, min_distance).show();
}
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pub(crate) fn render(&mut self, e: &Event, args: RenderArgs)

Lazy initialises the the set of points to random locations. This needs to be delayed until the first render so the full-size window dimensions can be can be used to constrain the random locations. This window size only become available when the window is first rendered.

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pub(crate) fn update(&mut self)

Declusters the current set of points then refills the set with new randomised points. This amounts to a random search for a viable set, that is a set of points where each individual point is separated by at least the minimum distance.

Auto Trait Implementations§

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impl !Freeze for Canvas

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impl !RefUnwindSafe for Canvas

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impl !Send for Canvas

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impl !Sync for Canvas

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impl Unpin for Canvas

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impl !UnwindSafe for Canvas

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
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fn vzip(self) -> V