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//! # Deadpool [![Latest Version](https://img.shields.io/crates/v/deadpool.svg)](https://crates.io/crates/deadpool) [![Build Status](https://img.shields.io/github/workflow/status/bikeshedder/deadpool/Rust)](https://github.com/bikeshedder/deadpool/actions?query=workflow%3ARust)
//!
//!
//! Deadpool is a dead simple async pool for connections and objects
//! of any type.
//!
//! This crate provides two implementations:
//!
//! - Managed pool (`deadpool::managed::Pool`)
//!   - Creates and recycles objects as needed
//!   - Useful for [database connection pools](#database-connection-pools)
//!   - Enabled via the `managed` feature in your `Cargo.toml`
//!
//! - Unmanaged pool (`deadpool::unmanaged::Pool`)
//!   - All objects either need to to be created by the user and added to the
//!     pool manually. It is also possible to create a pool from an existing
//!     collection of objects.
//!   - Enabled via the `unmanaged` feature in your `Cargo.toml`
//!
//! ## Features
//!
//! | Feature | Description | Extra dependencies | Default |
//! | ------- | ----------- | ------------------ | ------- |
//! | `managed` | Enable managed pool implementation | `async-trait` | yes |
//! | `unmanaged` | Enable unmanaged pool implementation | - | yes |
//! | `config` | Enable support for [config](https://crates.io/crates/config) crate | `config`, `serde/derive` | yes |
//!
//! ## Managed pool (aka. connection pool)
//!
//! This is the obvious choice for connection pools of any kind. Deadpool already
//! comes with a couple of [database connection pools](#database-connection-pools)
//! which work out of the box.
//!
//! ### Example
//!
//! ```rust
//! use async_trait::async_trait;
//!
//! #[derive(Debug)]
//! enum Error { Fail }
//!
//! struct Computer {}
//! struct Manager {}
//! type Pool = deadpool::managed::Pool<Computer, Error>;
//!
//! impl Computer {
//!     async fn get_answer(&self) -> i32 {
//!         42
//!     }
//! }
//!
//! #[async_trait]
//! impl deadpool::managed::Manager<Computer, Error> for Manager {
//!     async fn create(&self) -> Result<Computer, Error> {
//!         Ok(Computer {})
//!     }
//!     async fn recycle(&self, conn: &mut Computer) -> deadpool::managed::RecycleResult<Error> {
//!         Ok(())
//!     }
//! }
//!
//! #[tokio::main]
//! async fn main() {
//!     let mgr = Manager {};
//!     let pool = Pool::new(mgr, 16);
//!     let mut conn = pool.get().await.unwrap();
//!     let answer = conn.get_answer().await;
//!     assert_eq!(answer, 42);
//! }
//! ```
//!
//! ### Database connection pools
//!
//! Deadpool supports various database backends by implementing the
//! `deadpool::managed::Manager` trait. The following backends are
//! currently supported:
//!
//! Backend | Crate | Latest Version |
//! ------- | ----- | -------------- |
//! [tokio-postgres](https://crates.io/crates/tokio-postgres) | [deadpool-postgres](https://crates.io/crates/deadpool-postgres) | [![Latest Version](https://img.shields.io/crates/v/deadpool-postgres.svg)](https://crates.io/crates/deadpool-postgres) |
//! [lapin](https://crates.io/crates/lapin) (AMQP) | [deadpool-lapin](https://crates.io/crates/deadpool-lapin) | [![Latest Version](https://img.shields.io/crates/v/deadpool-lapin.svg)](https://crates.io/crates/deadpool-lapin) |
//! [redis](https://crates.io/crates/redis) | [deadpool-redis](https://crates.io/crates/deadpool-redis) | [![Latest Version](https://img.shields.io/crates/v/deadpool-redis.svg)](https://crates.io/crates/deadpool-redis) |
//! [async-memcached](https://crates.io/crates/async-memcached) | [deadpool-memcached](https://crates.io/crates/deadpool-memcached) | [![Latest Version](https://img.shields.io/crates/v/deadpool-memcached.svg)](https://crates.io/crates/deadpool-memcached) |
//!
//! ### Reasons for yet another connection pool
//!
//! Deadpool is by no means the only pool implementation available. It does
//! things a little different and that is the main reason for it to exist:
//!
//! - **Deadpool is compatible with any executor.** Objects are returned to the
//!   pool using the `Drop` trait. The health of those objects is checked upon
//!   next retrieval and not when they are returned. Deadpool never performs any
//!   actions in the background. This is the reason why deadpool does not need
//!   to spawn futures and does not rely on a background thread or task of any
//!   type.
//!
//! - **Identical startup and runtime behaviour**. When writing long running
//!   application there usually should be no difference between startup and
//!   runtime if a database connection is temporarily not available. Nobody
//!   would expect an application to crash if the database becomes unavailable
//!   at runtime. So it should not crash on startup either. Creating the pool
//!   never fails and errors are only ever returned when calling `Pool::get()`.
//!
//!   If you really want your application to crash on startup if objects can
//!   not be created on startup simply call
//!   `pool.get().await.expect("DB connection failed")` right after creating
//!   the pool.
//!
//! - **Deadpool is fast.** The code which returns connections to the pool
//!   contains no blocking code and retrival uses only one locking primitive.
//!
//! - **Deadpool is simple.** Dead simple. There is very little API surface.
//!   The actual code is barely 100 lines of code and lives in the two functions
//!   `Pool::get` and `Object::drop`.
//!
//! ### Differences to other connection pool implementations
//!
//! - [`r2d2`](https://crates.io/crates/r2d2) provides a lot more configuration
//!   options but only provides a synchroneous interface.
//!
//! - [`bb8`](https://crates.io/crates/bb8) provides an `async/.await` based
//!   interface and provides the same configuration options as `r2d2`. It
//!   depends on the tokio executor though and the code is more complex.
//!
//! - [`mobc`](https://crates.io/crates/mobc) provides an `async/.await` based
//!   interface and provides a lot more configuration options. It requires an
//!   executor though and the code is a lot more complex.
//!
//! ## Unmanaged pool
//!
//! An unmanaged pool is useful when you can't write a manager for the objects
//! you want to pool or simply don't want to. This pool implementation is slightly
//! faster than the managed pool because it does not use a `Manager` trait to
//! `create` and `recycle` objects but leaves it up to the user.
//!
//! ### Unmanaged pool example
//!
//! ```rust
//! use deadpool::unmanaged::Pool;
//!
//! struct Computer {}
//!
//! impl Computer {
//!     async fn get_answer(&self) -> i32 {
//!         42
//!     }
//! }
//!
//! #[tokio::main]
//! async fn main() {
//!     let pool = Pool::from(vec![
//!         Computer {},
//!         Computer {},
//!     ]);
//!     let s = pool.get().await;
//!     assert_eq!(s.get_answer().await, 42);
//! }
//! ```
//!
//! ## License
//!
//! Licensed under either of
//!
//! - Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or <http://www.apache.org/licenses/LICENSE-2.0)>
//! - MIT license ([LICENSE-MIT](LICENSE-MIT) or <http://opensource.org/licenses/MIT)>
//!
//! at your option.
#![warn(missing_docs)]

#[cfg(feature = "managed")]
pub mod managed;

#[cfg(feature = "unmanaged")]
pub mod unmanaged;

#[derive(Debug)]
/// The current pool status.
pub struct Status {
    /// The maximum size of the pool
    pub max_size: usize,
    /// The current size of the pool
    pub size: usize,
    /// The number of available objects in the pool. If there are no
    /// objects in the pool this number can become negative and stores the
    /// number of futures waiting for an object.
    pub available: isize,
}