1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
use core::cell::Cell;
use core::ops::Drop;
use crate::{
component::*,
entity::*,
system::{System, SystemStore, SystemStoreBuilder},
};
pub struct World<E, Ctx>
where
E: EntityStore,
{
entity_component_manager: EntityComponentManager<E>,
system_store: SystemStore<E, Ctx>,
system_counter: u32,
first_run: bool,
}
impl<E, Ctx> Drop for World<E, Ctx>
where
E: EntityStore,
{
fn drop(&mut self) {
if let Some(cleanup_system) = self.system_store.borrow_cleanup_system() {
cleanup_system
.system
.run(&mut self.entity_component_manager);
}
}
}
unsafe impl<E, Ctx> Send for World<E, Ctx> where E: EntityStore {}
impl<E, Ctx> World<E, Ctx>
where
E: EntityStore,
{
pub fn from_entity_store(entity_store: E) -> Self {
World {
entity_component_manager: EntityComponentManager::new(entity_store),
system_counter: 0,
system_store: SystemStore::new(),
first_run: true,
}
}
pub fn create_entity(&mut self) -> EntityBuilder<'_, E> {
self.entity_component_manager.create_entity()
}
pub fn remove_entity(&mut self, entity: impl Into<Entity>) {
self.entity_component_manager.remove_entity(entity);
}
pub fn register_init_system(&mut self, init_system: impl System<E, Ctx>) {
self.system_store.register_init_system(init_system);
}
pub fn register_cleanup_system(&mut self, cleanup_system: impl System<E, Ctx>) {
self.system_store.register_cleanup_system(cleanup_system);
}
pub fn create_system(&mut self, system: impl System<E, Ctx>) -> SystemStoreBuilder<'_, E, Ctx> {
let entity_system_id = self.system_counter;
self.system_store.register_system(system, entity_system_id);
self.system_counter += 1;
SystemStoreBuilder {
system_store: &mut self.system_store,
entity_system_id,
priority: Cell::new(0),
}
}
pub fn remove_system(&mut self, system_id: u32) {
self.system_store.remove_system(system_id);
}
pub fn entity_component_manager(&mut self) -> &mut EntityComponentManager<E> {
&mut self.entity_component_manager
}
pub fn print_entity(&self, entity: impl Into<Entity>) {
self.entity_component_manager
.component_store()
.print_entity(entity);
}
pub fn run(&mut self) {
if self.first_run {
if let Some(init_system) = self.system_store.borrow_init_system() {
init_system.system.run(&mut self.entity_component_manager);
}
self.first_run = false;
}
let priorities = &self.system_store.priorities;
for priority in priorities.values() {
for system in priority {
self.system_store
.borrow_entity_system(*system)
.unwrap()
.system
.run(&mut self.entity_component_manager);
}
}
}
pub fn run_with_context(&mut self, ctx: &mut Ctx) {
if self.first_run {
if let Some(init_system) = self.system_store.borrow_init_system() {
init_system
.system
.run_with_context(&mut self.entity_component_manager, ctx);
}
self.first_run = false;
}
let priorities = &self.system_store.priorities;
for priority in priorities.values() {
for system in priority {
self.system_store
.borrow_entity_system(*system)
.unwrap()
.system
.run_with_context(&mut self.entity_component_manager, ctx);
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::entity::{Entity, VecEntityStore};
use crate::system::PhantomContext;
#[derive(Default)]
struct TestSystem;
impl System<VecEntityStore, PhantomContext> for TestSystem {
fn run(&self, _ecm: &mut EntityComponentManager<VecEntityStore>) {}
}
#[test]
fn create_entity() {
let mut world: World<VecEntityStore, PhantomContext> =
World::from_entity_store(VecEntityStore::default());
assert_eq!(Entity(0), world.create_entity().build());
assert_eq!(Entity(1), world.create_entity().build());
}
#[test]
fn create_system() {
let mut world = World::from_entity_store(VecEntityStore::default());
assert_eq!(0, world.create_system(TestSystem).build());
assert_eq!(1, world.create_system(TestSystem).build());
}
}