Expand description
A simple, single-threaded Entity Component System.
use dark_iron_ecs::core::world::World;
let mut world = World::default();
world.run_startup();
world.run_update();See core::world::World for the main entry point, and the crate README for a tour of
entities/components, queries, systems, events, resources, coroutines and extensions.
Modulesยง
- core
- Core ECS types. Start at
world::World, the main entry point for building and driving an application.