[−][src]Crate dali
Modules
texture_renderers |
Structs
CanvasGate | CanvasGate represents an start-to-finish render to a Framebuffer. Manages high-level resources such as Color Maps, Textures, and Layers. |
ColormapHandle | |
DaliContext | Wraps a GlfwSurface, and initializes the Dali renderer Use .pipeline() to start rendering |
DaliPipeline | Launches and executes end-to-end Dali renders.
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LayerGate | Handles the bulk of the rendering and GLSL interaction CanvasGate binds a framebuffer, and then initializes the LayerGate LayerGate renders primitives such as Stipple instances. |
MaskHandle | |
Stipple | Represents a stippled brush stroke, with the parameters |
StippleGate | Collects Stipple instances from the user, and provides an owned vec to LayerGate when the user has finished generating instances. |
TextureHandle |
Enums
PreviewAction |
Traits
TextureRenderer | Implements the functionality requires to fully render a mipmapped texture, that can be used as a stipple pattern Most commonly used with FragmentShaderRenderer An example shader is shown in gen-fs.glsl |
Type Definitions
DaliPipelineGlfw |