Expand description
A simple-to-use descriptor heap allocator for Direct3D 12.
Heaps are lock-free and thread-safe. On creation, heaps can be partitioned into heaps of equal size if needed.
Structs§
- D3D12
Descriptor Heap - An descriptor heap.
- D3D12
Descriptor Heap Slot - An allocated slot on a descriptor heap.
- D3D12
Partitionable Heap - A descriptor heap that can be partitioned into a reserved chunk, and then chunks of equal size.
- D3D12
Partitioned Heap - A descriptor heap partitioned into multiple parts.
Enums§
- D3D12
Descriptor Heap Error - Error type for user-space heap errors.
Traits§
- D3D12
Descriptor Heap Type - Marker trait for types of descriptor heaps.
- D3D12
Shader Visible Descriptor Heap Type - Marker trait for descriptor heaps that are visible to shaders.