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// SPDX-FileCopyrightText: 2023 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
// SPDX-FileContributor: Andrew Hayzen <andrew.hayzen@kdab.com>
//
// SPDX-License-Identifier: MIT OR Apache-2.0
use cxx::{type_id, ExternType};
#[cxx::bridge]
mod ffi {
unsafe extern "C++" {
include!("cxx-qt-lib/qpoint.h");
type QPoint = crate::QPoint;
include!("cxx-qt-lib/qpointf.h");
type QPointF = crate::QPointF;
include!("cxx-qt-lib/qstring.h");
type QString = crate::QString;
include!("cxx-qt-lib/qvector2d.h");
type QVector2D = crate::QVector2D;
include!("cxx-qt-lib/qvector3d.h");
type QVector3D = crate::QVector3D;
include!("cxx-qt-lib/qvector4d.h");
type QVector4D = super::QVector4D;
/// Returns true if the x, y, z, and w coordinates are set to 0.0, otherwise returns false.
#[rust_name = "is_null"]
fn isNull(self: &QVector4D) -> bool;
/// Returns the length of the vector from the origin.
fn length(self: &QVector4D) -> f32;
/// Returns the squared length of the vector from the origin.
/// This is equivalent to the dot product of the vector with itself.
#[rust_name = "length_squared"]
fn lengthSquared(self: &QVector4D) -> f32;
/// Normalizes the current vector in place. Nothing happens
/// if this vector is a null vector or the length of the vector is very close to 1.
fn normalize(self: &mut QVector4D);
/// Returns the normalized unit vector form of this vector.
///
/// If this vector is null, then a null vector is returned.
/// If the length of the vector is very close to 1, then the vector will be returned as-is.
/// Otherwise the normalized form of the vector of length 1 will be returned.
fn normalized(self: &QVector4D) -> QVector4D;
/// Sets the w coordinate of this point to the given finite w coordinate.
#[rust_name = "set_w"]
fn setW(self: &mut QVector4D, w: f32);
/// Sets the x coordinate of this point to the given finite x coordinate.
#[rust_name = "set_x"]
fn setX(self: &mut QVector4D, x: f32);
/// Sets the y coordinate of this point to the given finite y coordinate.
#[rust_name = "set_y"]
fn setY(self: &mut QVector4D, y: f32);
/// Sets the z coordinate of this point to the given finite z coordinate.
#[rust_name = "set_z"]
fn setZ(self: &mut QVector4D, z: f32);
// From trait is more idiomatic to Rust and implemented in QPoint and QPointF
#[doc(hidden)]
#[rust_name = "to_point"]
fn toPoint(self: &QVector4D) -> QPoint;
#[doc(hidden)]
#[rust_name = "to_pointf"]
fn toPointF(self: &QVector4D) -> QPointF;
/// Returns the 2D vector form of this 4D vector,
/// dividing the x and y coordinates by the w coordinate and dropping the z coordinate.
/// Returns a null vector if w is zero.
#[rust_name = "to_vector_2d_affine"]
fn toVector2DAffine(self: &QVector4D) -> QVector2D;
/// Returns the 3D vector form of this 4D vector,
/// dividing the x, y, and z coordinates by the w coordinate.
/// Returns a null vector if w is zero.
#[rust_name = "to_vector_3d_affine"]
fn toVector3DAffine(self: &QVector4D) -> QVector3D;
/// Returns the w coordinate of this point.
fn w(self: &QVector4D) -> f32;
/// Returns the x coordinate of this point.
fn x(self: &QVector4D) -> f32;
/// Returns the y coordinate of this point.
fn y(self: &QVector4D) -> f32;
/// Returns the z coordinate of this point.
fn z(self: &QVector4D) -> f32;
}
#[namespace = "rust::cxxqtlib1"]
unsafe extern "C++" {
include!("cxx-qt-lib/common.h");
#[doc(hidden)]
#[rust_name = "qvector4d_init_qvector3d"]
fn construct(vector: QVector3D) -> QVector4D;
#[doc(hidden)]
#[rust_name = "qvector4d_init_qvector2d"]
fn construct(vector: QVector2D) -> QVector4D;
#[doc(hidden)]
#[rust_name = "qvector4d_init_qpointf"]
fn construct(point: QPointF) -> QVector4D;
#[doc(hidden)]
#[rust_name = "qvector4d_init_qpoint"]
fn construct(point: QPoint) -> QVector4D;
#[doc(hidden)]
#[rust_name = "qvector4d_init"]
fn construct(x: f32, y: f32, z: f32, w: f32) -> QVector4D;
#[doc(hidden)]
#[rust_name = "qvector4d_init_default"]
fn construct() -> QVector4D;
#[doc(hidden)]
#[rust_name = "qvector4d_to_qstring"]
fn toQString(value: &QVector4D) -> QString;
#[doc(hidden)]
#[rust_name = "qvector4d_plus"]
fn operatorPlus(a: &QVector4D, b: &QVector4D) -> QVector4D;
#[doc(hidden)]
#[rust_name = "qvector4d_minus"]
fn operatorMinus(a: &QVector4D, b: &QVector4D) -> QVector4D;
#[doc(hidden)]
#[rust_name = "qvector4d_mul"]
fn operatorMul(a: f32, b: &QVector4D) -> QVector4D;
#[doc(hidden)]
#[rust_name = "qvector4d_div"]
fn operatorDiv(a: f32, b: &QVector4D) -> QVector4D;
}
}
/// The QVector4D class represents a vector or vertex in 4D space.
#[derive(Debug, Clone, PartialEq)]
#[repr(C)]
pub struct QVector4D {
v: [f32; 4],
}
impl QVector4D {
/// Constructs a vector with coordinates (xpos, ypos, zpos, wpos).
/// All parameters must be finite.
pub fn new(xpos: f32, ypos: f32, zpos: f32, wpos: f32) -> Self {
ffi::qvector4d_init(xpos, ypos, zpos, wpos)
}
}
impl Default for QVector4D {
/// Constructs a null vector, i.e. with coordinates (0, 0, 0, 0).
fn default() -> Self {
ffi::qvector4d_init_default()
}
}
impl std::fmt::Display for QVector4D {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "{}", ffi::qvector4d_to_qstring(self))
}
}
impl std::ops::Add for QVector4D {
type Output = Self;
fn add(self, other: Self) -> Self {
ffi::qvector4d_plus(&self, &other)
}
}
impl std::ops::Sub for QVector4D {
type Output = Self;
fn sub(self, other: Self) -> Self {
ffi::qvector4d_minus(&self, &other)
}
}
impl std::ops::Mul<f32> for QVector4D {
type Output = Self;
fn mul(self, rhs: f32) -> Self {
ffi::qvector4d_mul(rhs, &self)
}
}
impl std::ops::Div<f32> for QVector4D {
type Output = Self;
fn div(self, rhs: f32) -> Self {
ffi::qvector4d_div(rhs, &self)
}
}
impl From<crate::QVector3D> for QVector4D {
/// Constructs a 4D vector from the specified 3D vector.
/// The w coordinate is set to zero.
fn from(value: crate::QVector3D) -> Self {
ffi::qvector4d_init_qvector3d(value)
}
}
impl From<crate::QVector2D> for QVector4D {
/// Constructs a 4D vector from the specified 2D vector.
/// The z and w coordinates are set to zero.
fn from(value: crate::QVector2D) -> Self {
ffi::qvector4d_init_qvector2d(value)
}
}
impl From<crate::QPointF> for QVector4D {
/// Constructs a vector with x and y coordinates from a 2D point, and z and w coordinates of 0.
fn from(value: crate::QPointF) -> Self {
ffi::qvector4d_init_qpointf(value)
}
}
impl From<QVector4D> for crate::QPointF {
/// Returns the QPointF form of this 4D vector. The z and w coordinates are dropped.
fn from(value: QVector4D) -> Self {
value.to_pointf()
}
}
impl From<crate::QPoint> for QVector4D {
/// Constructs a vector with x and y coordinates from a 2D point, and z and w coordinates of 0.
fn from(value: crate::QPoint) -> Self {
ffi::qvector4d_init_qpoint(value)
}
}
impl From<QVector4D> for crate::QPoint {
/// Returns the QPoint form of this 4D vector. The z and w coordinates are dropped.
/// The x and y coordinates are rounded to nearest integers.
fn from(value: QVector4D) -> Self {
value.to_point()
}
}
// Safety:
//
// Static checks on the C++ side ensure that QVector4D is trivial.
unsafe impl ExternType for QVector4D {
type Id = type_id!("QVector4D");
type Kind = cxx::kind::Trivial;
}