pub struct MacroquadConsole { /* private fields */ }Expand description
In-game console for the Macroquad game engine.
It handles all the input and drawing, you just need to call update every frame after rendering.
Implementations§
Trait Implementations§
Source§impl Clone for MacroquadConsole
impl Clone for MacroquadConsole
Source§fn clone(&self) -> MacroquadConsole
fn clone(&self) -> MacroquadConsole
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MacroquadConsole
impl Debug for MacroquadConsole
Source§impl Default for MacroquadConsole
impl Default for MacroquadConsole
Source§fn default() -> MacroquadConsole
fn default() -> MacroquadConsole
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for MacroquadConsole
impl RefUnwindSafe for MacroquadConsole
impl Send for MacroquadConsole
impl Sync for MacroquadConsole
impl Unpin for MacroquadConsole
impl UnwindSafe for MacroquadConsole
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more