[][src]Function cv_core::geom::make_one_pose_dlt_triangulator

pub fn make_one_pose_dlt_triangulator<B>(
    epsilon: f64,
    max_iterations: usize
) -> impl Fn(UnscaledRelativeCameraPose, B, B) -> Option<Point3<f64>> where
    B: Bearing

This solves the point triangulation problem using Algorithm 12 from "Multiple View Geometry in Computer Vision".

It is considered the "optimal" triangulation and is best when dealing with noise.