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use super::{Color, ColorStyle, ColorType, Effect, PaletteColor};
use enumset::{enum_set, EnumSet};
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Style {
pub effects: EnumSet<Effect>,
pub color: Option<ColorStyle>,
}
impl Default for Style {
fn default() -> Self {
Self::none()
}
}
impl Style {
pub fn none() -> Self {
Style {
effects: EnumSet::new(),
color: None,
}
}
pub fn merge(styles: &[Style]) -> Self {
let mut color = None;
let mut effects = EnumSet::new();
for style in styles {
if style.color.is_some() {
color = style.color;
}
effects.insert_all(style.effects);
}
Style { color, effects }
}
pub fn combine<S>(self, other: S) -> Self
where
S: Into<Style>,
{
Self::merge(&[self, other.into()])
}
}
impl From<Effect> for Style {
fn from(effect: Effect) -> Self {
Style {
effects: enum_set!(effect),
color: None,
}
}
}
impl From<ColorStyle> for Style {
fn from(color: ColorStyle) -> Self {
Style {
effects: EnumSet::new(),
color: Some(color),
}
}
}
impl From<Color> for Style {
fn from(color: Color) -> Self {
ColorStyle::from(color).into()
}
}
impl From<PaletteColor> for Style {
fn from(color: PaletteColor) -> Self {
ColorStyle::from(color).into()
}
}
impl From<ColorType> for Style {
fn from(color: ColorType) -> Self {
ColorStyle::from(color).into()
}
}