Module cuivre::graphics [−][src]
Structs
Camera |
Represents a 3D projection and view. |
GraphicsManager |
Manages everything related to graphics and rendering. |
Mesh |
Represents a mesh that is loaded in OpenGL. |
MeshBuilder | |
Program |
Represents an OpenGL shader program. Required for drawing anything to the screen. |
Shader |
Represents an OpenGL shader. |
Sprite |
Represents part of a sprite sheet drawn on a quad. |
SpriteSheet |
Represents an OpenGL texture sliced into sprites. |
Texture |
Represents a texture loaded in OpenGL. |
Type Definitions
ProgramID |
ID of loaded OpenGL Program |
TextureID |
ID of loaded OpenGL Texture |