Renderer2D

Struct Renderer2D 

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pub struct Renderer2D<'a> { /* private fields */ }

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impl<'a> Renderer2D<'a>

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pub fn new() -> Renderer2D<'a>

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pub fn add_item(&mut self, drawable: &'a dyn Drawable, layer: usize)

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pub fn add_item_with_mode( &mut self, drawable: &'a dyn Drawable, layer: usize, mode: GLenum, )

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pub fn clear(&self)

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pub fn set_clear_color(&mut self, r: f32, g: f32, b: f32, a: f32)

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pub fn get_layer(&self, layer: usize) -> &Vec<(&dyn Drawable, GLenum)>

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pub fn render(&self)

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pub fn draw(&self, drawable: &dyn Drawable)

Draws the given shape using triangles.

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pub fn draw_mode(&self, drawable: &dyn Drawable, mode: GLenum)

Draws the given shape using triangles.

Auto Trait Implementations§

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impl<'a> Freeze for Renderer2D<'a>

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impl<'a> !RefUnwindSafe for Renderer2D<'a>

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impl<'a> !Send for Renderer2D<'a>

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impl<'a> !Sync for Renderer2D<'a>

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impl<'a> Unpin for Renderer2D<'a>

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impl<'a> !UnwindSafe for Renderer2D<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.