pub struct Renderer2D<'a> { /* private fields */ }Implementations§
Source§impl<'a> Renderer2D<'a>
impl<'a> Renderer2D<'a>
pub fn new() -> Renderer2D<'a>
pub fn add_item(&mut self, drawable: &'a dyn Drawable, layer: usize)
pub fn add_item_with_mode( &mut self, drawable: &'a dyn Drawable, layer: usize, mode: GLenum, )
pub fn clear(&self)
pub fn set_clear_color(&mut self, r: f32, g: f32, b: f32, a: f32)
pub fn get_layer(&self, layer: usize) -> &Vec<(&dyn Drawable, GLenum)>
pub fn render(&self)
Auto Trait Implementations§
impl<'a> Freeze for Renderer2D<'a>
impl<'a> !RefUnwindSafe for Renderer2D<'a>
impl<'a> !Send for Renderer2D<'a>
impl<'a> !Sync for Renderer2D<'a>
impl<'a> Unpin for Renderer2D<'a>
impl<'a> !UnwindSafe for Renderer2D<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more