Function crystalorb_bevy_networking_turbulence::client_system [−][src]
pub fn client_system<WorldType: World>(
client_system_state: Local<'_, ClientSystemState>,
network_event_reader: EventReader<'_, NetworkEvent>,
client: ResMut<'_, Client<WorldType>>,
time: Res<'_, Time>,
net: ResMut<'_, NetworkResource>,
client_connection_events: EventWriter<'_, ClientConnectionEvent>
)