Module crystal_ball::rendering [−][src]
Expand description
Data Types and functions related to rendering.
Structs
Camera | A geometric representation of a camera including aperture and focus distance. |
Diffuse | A material that scatters diffusely according to Lambert’s law. |
Emissive | A material that emits light. |
Metallic | A material that is rough and reflecting. |
Refractive | A material that is rough and refracts and reflects light. |
RenderEngine | The render engine. |
Scene | The scene, consisting of camera, objects and background. |
Traits
Material | Characterize optical properties of a surface. |