Module crystal_ball::rendering[][src]

Expand description

Data Types and functions related to rendering.

Structs

Camera

A geometric representation of a camera including aperture and focus distance.

Diffuse

A material that scatters diffusely according to Lambert’s law.

Emissive

A material that emits light.

Metallic

A material that is rough and reflecting.

Refractive

A material that is rough and refracts and reflects light.

RenderEngine

The render engine.

Scene

The scene, consisting of camera, objects and background.

Traits

Material

Characterize optical properties of a surface.