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//! This module provides a few structs to wrap common input struts to a rusty interface

//!

//! Types like:

//! - `KEY_EVENT_RECORD`

//! - `MOUSE_EVENT_RECORD`

//! - `ControlKeyState`

//! - `ButtonState`

//! - `EventFlags`

//! - `InputEventType`

//! - `INPUT_RECORD`


use winapi::shared::minwindef::DWORD;
use winapi::um::wincon::{
    FOCUS_EVENT, FOCUS_EVENT_RECORD, FROM_LEFT_1ST_BUTTON_PRESSED, FROM_LEFT_2ND_BUTTON_PRESSED,
    FROM_LEFT_3RD_BUTTON_PRESSED, FROM_LEFT_4TH_BUTTON_PRESSED, INPUT_RECORD, KEY_EVENT,
    KEY_EVENT_RECORD, MENU_EVENT, MENU_EVENT_RECORD, MOUSE_EVENT, MOUSE_EVENT_RECORD,
    RIGHTMOST_BUTTON_PRESSED, WINDOW_BUFFER_SIZE_EVENT, WINDOW_BUFFER_SIZE_RECORD,
};

use super::Coord;

/// Describes a keyboard input event in a console INPUT_RECORD structure.

/// link: [https://docs.microsoft.com/en-us/windows/console/key-event-record-str]

#[derive(Clone, Debug, Eq, PartialEq)]
pub struct KeyEventRecord {
    /// If the key is pressed, this member is TRUE. Otherwise, this member is

    /// FALSE (the key is released).

    pub key_down: bool,
    /// The repeat count, which indicates that a key is being held down.

    /// For example, when a key is held down, you might get five events with

    /// this member equal to 1, one event with this member equal to 5, or

    /// multiple events with this member greater than or equal to 1.

    pub repeat_count: u16,
    /// A virtual-key code that identifies the given key in a

    /// device-independent manner.

    pub virtual_key_code: u16,
    /// The virtual scan code of the given key that represents the

    /// device-dependent value generated by the keyboard hardware.

    pub virtual_scan_code: u16,
    /// The translated Unicode character (as a WCHAR, or utf-16 value)

    pub u_char: u16,
    /// The state of the control keys.

    pub control_key_state: ControlKeyState,
}

impl KeyEventRecord {
    /// Convert a KEY_EVENT_RECORD to KeyEventRecord. This function is private

    /// because the KEY_EVENT_RECORD has several union fields for characters

    /// (u8 vs u16) that we always interpret as u16. We always use the wide

    /// versions of windows API calls to support this.

    #[inline]
    fn from_winapi(record: &KEY_EVENT_RECORD) -> Self {
        KeyEventRecord {
            key_down: record.bKeyDown != 0,
            repeat_count: record.wRepeatCount,
            virtual_key_code: record.wVirtualKeyCode,
            virtual_scan_code: record.wVirtualScanCode,
            u_char: unsafe { *record.uChar.UnicodeChar() },
            control_key_state: ControlKeyState(record.dwControlKeyState),
        }
    }
}

#[derive(PartialEq, Debug, Copy, Clone, Eq)]
pub struct MouseEvent {
    pub mouse_position: Coord,
    pub button_state: ButtonState,
    pub control_key_state: ControlKeyState,
    pub event_flags: EventFlags,
}

impl From<MOUSE_EVENT_RECORD> for MouseEvent {
    #[inline]
    fn from(event: MOUSE_EVENT_RECORD) -> Self {
        MouseEvent {
            mouse_position: event.dwMousePosition.into(),
            button_state: event.dwButtonState.into(),
            control_key_state: ControlKeyState(event.dwControlKeyState),
            event_flags: event.dwEventFlags.into(),
        }
    }
}

/// The status of the mouse buttons.

/// The least significant bit corresponds to the leftmost mouse button.

/// The next least significant bit corresponds to the rightmost mouse button.

/// The next bit indicates the next-to-leftmost mouse button.

/// The bits then correspond left to right to the mouse buttons.

/// A bit is 1 if the button was pressed.

///

/// The state can be one of the following:

/// Release = 0x0000,

/// // The leftmost mouse button.

/// FromLeft1stButtonPressed = 0x0001,

/// // The second button from the left.

/// FromLeft2ndButtonPressed = 0x0004,

/// // The third button from the left.

/// FromLeft3rdButtonPressed = 0x0008,

/// // The fourth button from the left.

/// FromLeft4thButtonPressed = 0x0010,

/// // The rightmost mouse button.

/// RightmostButtonPressed = 0x0002,

/// // This button state is not recognized.

/// Unknown = 0x0021,

/// // The wheel was rotated backward, toward the user; this will only be activated for `MOUSE_WHEELED ` from `dwEventFlags`

/// Negative = 0x0020,

///

/// [Ms Docs](https://docs.microsoft.com/en-us/windows/console/mouse-event-record-str#members)

#[derive(PartialEq, Debug, Copy, Clone, Eq)]
pub struct ButtonState {
    state: i32,
}

impl From<DWORD> for ButtonState {
    #[inline]
    fn from(event: DWORD) -> Self {
        let state = event as i32;
        ButtonState { state }
    }
}

impl ButtonState {
    pub fn release_button(&self) -> bool {
        self.state == 0
    }

    /// Returns whether the left button was pressed.

    pub fn left_button(&self) -> bool {
        self.state as u32 & FROM_LEFT_1ST_BUTTON_PRESSED != 0
    }

    /// Returns whether the right button was pressed.

    pub fn right_button(&self) -> bool {
        self.state as u32
            & (RIGHTMOST_BUTTON_PRESSED
                | FROM_LEFT_3RD_BUTTON_PRESSED
                | FROM_LEFT_4TH_BUTTON_PRESSED)
            != 0
    }

    /// Returns whether the right button was pressed.

    pub fn middle_button(&self) -> bool {
        self.state as u32 & FROM_LEFT_2ND_BUTTON_PRESSED != 0
    }

    /// Returns whether there is a down scroll.

    pub fn scroll_down(&self) -> bool {
        self.state < 0
    }

    /// Returns whether there is a up scroll.

    pub fn scroll_up(&self) -> bool {
        self.state > 0
    }

    /// Returns the raw state.

    pub fn state(&self) -> i32 {
        self.state
    }
}

#[derive(PartialEq, Debug, Copy, Clone, Eq)]
pub struct ControlKeyState(u32);

impl ControlKeyState {
    pub fn has_state(&self, state: u32) -> bool {
        (state & self.0) != 0
    }
}

/// The type of mouse event.

/// If this value is zero, it indicates a mouse button being pressed or released.

/// Otherwise, this member is one of the following values.

///

/// [Ms Docs](https://docs.microsoft.com/en-us/windows/console/mouse-event-record-str#members)

#[derive(PartialEq, Debug, Copy, Clone, Eq)]
pub enum EventFlags {
    PressOrRelease = 0x0000,
    // The second click (button press) of a double-click occurred. The first click is returned as a regular button-press event.

    DoubleClick = 0x0002,
    // The horizontal mouse wheel was moved.

    MouseHwheeled = 0x0008,
    // If the high word of the dwButtonState member contains a positive value, the wheel was rotated to the right. Otherwise, the wheel was rotated to the left.

    MouseMoved = 0x0001,
    // A change in mouse position occurred.

    // The vertical mouse wheel was moved, if the high word of the dwButtonState member contains a positive value, the wheel was rotated forward, away from the user.

    // Otherwise, the wheel was rotated backward, toward the user.

    MouseWheeled = 0x0004,
}

// TODO: Replace with TryFrom.

impl From<DWORD> for EventFlags {
    fn from(event: DWORD) -> Self {
        match event {
            0x0000 => EventFlags::PressOrRelease,
            0x0002 => EventFlags::DoubleClick,
            0x0008 => EventFlags::MouseHwheeled,
            0x0001 => EventFlags::MouseMoved,
            0x0004 => EventFlags::MouseWheeled,
            _ => panic!("Event flag {} does not exist.", event),
        }
    }
}

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct WindowBufferSizeRecord {
    pub size: Coord,
}

impl From<WINDOW_BUFFER_SIZE_RECORD> for WindowBufferSizeRecord {
    #[inline]
    fn from(record: WINDOW_BUFFER_SIZE_RECORD) -> Self {
        WindowBufferSizeRecord {
            size: record.dwSize.into(),
        }
    }
}

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct FocusEventRecord {
    pub set_focus: bool,
}

impl From<FOCUS_EVENT_RECORD> for FocusEventRecord {
    #[inline]
    fn from(record: FOCUS_EVENT_RECORD) -> Self {
        FocusEventRecord {
            set_focus: record.bSetFocus != 0,
        }
    }
}

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct MenuEventRecord {
    pub command_id: u32,
}

impl From<MENU_EVENT_RECORD> for MenuEventRecord {
    #[inline]
    fn from(record: MENU_EVENT_RECORD) -> Self {
        MenuEventRecord {
            command_id: record.dwCommandId,
        }
    }
}

/// Describes an input event in the console input buffer.

/// These records can be read from the input buffer by using the `ReadConsoleInput`

/// or `PeekConsoleInput` function, or written to the input buffer by using the

/// `WriteConsoleInput` function.

///

/// [Ms Docs](https://docs.microsoft.com/en-us/windows/console/input-record-str)

#[derive(Clone, Debug, PartialEq, Eq)]
pub enum InputRecord {
    /// The Event member contains a `KEY_EVENT_RECORD` structure with

    /// information about a keyboard event.

    KeyEvent(KeyEventRecord),
    /// The Event member contains a `MOUSE_EVENT_RECORD` structure with

    /// information about a mouse movement or button press event.

    MouseEvent(MouseEvent),
    /// The Event member contains a `WINDOW_BUFFER_SIZE_RECORD` structure with

    /// information about the new size of the console screen buffer.

    WindowBufferSizeEvent(WindowBufferSizeRecord),
    /// The Event member contains a `FOCUS_EVENT_RECORD` structure. These

    /// events are used internally and should be ignored.

    FocusEvent(FocusEventRecord),
    /// The Event member contains a `MENU_EVENT_RECORD` structure. These

    /// events are used internally and should be ignored.

    MenuEvent(MenuEventRecord),
}

impl From<INPUT_RECORD> for InputRecord {
    #[inline]
    fn from(record: INPUT_RECORD) -> Self {
        match record.EventType {
            KEY_EVENT => InputRecord::KeyEvent(KeyEventRecord::from_winapi(unsafe {
                record.Event.KeyEvent()
            })),
            MOUSE_EVENT => InputRecord::MouseEvent(unsafe { *record.Event.MouseEvent() }.into()),
            WINDOW_BUFFER_SIZE_EVENT => InputRecord::WindowBufferSizeEvent(
                unsafe { *record.Event.WindowBufferSizeEvent() }.into(),
            ),
            FOCUS_EVENT => InputRecord::FocusEvent(unsafe { *record.Event.FocusEvent() }.into()),
            MENU_EVENT => InputRecord::MenuEvent(unsafe { *record.Event.MenuEvent() }.into()),
            code => panic!("Unexpected INPUT_RECORD EventType: {}", code),
        }
    }
}