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//! This module provides a few structs to wrap common input struts to a rusty interface //! //! Types like: //! - `KEY_EVENT_RECORD` //! - `MOUSE_EVENT_RECORD` //! - `ControlKeyState` //! - `ButtonState` //! - `EventFlags` //! - `InputEventType` //! - `INPUT_RECORD` use winapi::shared::minwindef::DWORD; use winapi::um::wincon::{ FOCUS_EVENT, FOCUS_EVENT_RECORD, FROM_LEFT_1ST_BUTTON_PRESSED, FROM_LEFT_2ND_BUTTON_PRESSED, FROM_LEFT_3RD_BUTTON_PRESSED, FROM_LEFT_4TH_BUTTON_PRESSED, INPUT_RECORD, KEY_EVENT, KEY_EVENT_RECORD, MENU_EVENT, MENU_EVENT_RECORD, MOUSE_EVENT, MOUSE_EVENT_RECORD, RIGHTMOST_BUTTON_PRESSED, WINDOW_BUFFER_SIZE_EVENT, WINDOW_BUFFER_SIZE_RECORD, }; use super::Coord; /// Describes a keyboard input event in a console INPUT_RECORD structure. /// link: [https://docs.microsoft.com/en-us/windows/console/key-event-record-str] #[derive(Clone, Debug, Eq, PartialEq)] pub struct KeyEventRecord { /// If the key is pressed, this member is TRUE. Otherwise, this member is /// FALSE (the key is released). pub key_down: bool, /// The repeat count, which indicates that a key is being held down. /// For example, when a key is held down, you might get five events with /// this member equal to 1, one event with this member equal to 5, or /// multiple events with this member greater than or equal to 1. pub repeat_count: u16, /// A virtual-key code that identifies the given key in a /// device-independent manner. pub virtual_key_code: u16, /// The virtual scan code of the given key that represents the /// device-dependent value generated by the keyboard hardware. pub virtual_scan_code: u16, /// The translated Unicode character (as a WCHAR, or utf-16 value) pub u_char: u16, /// The state of the control keys. pub control_key_state: ControlKeyState, } impl KeyEventRecord { /// Convert a KEY_EVENT_RECORD to KeyEventRecord. This function is private /// because the KEY_EVENT_RECORD has several union fields for characters /// (u8 vs u16) that we always interpret as u16. We always use the wide /// versions of windows API calls to support this. #[inline] fn from_winapi(record: &KEY_EVENT_RECORD) -> Self { KeyEventRecord { key_down: record.bKeyDown != 0, repeat_count: record.wRepeatCount, virtual_key_code: record.wVirtualKeyCode, virtual_scan_code: record.wVirtualScanCode, u_char: unsafe { *record.uChar.UnicodeChar() }, control_key_state: ControlKeyState(record.dwControlKeyState), } } } #[derive(PartialEq, Debug, Copy, Clone, Eq)] pub struct MouseEvent { pub mouse_position: Coord, pub button_state: ButtonState, pub control_key_state: ControlKeyState, pub event_flags: EventFlags, } impl From<MOUSE_EVENT_RECORD> for MouseEvent { #[inline] fn from(event: MOUSE_EVENT_RECORD) -> Self { MouseEvent { mouse_position: event.dwMousePosition.into(), button_state: event.dwButtonState.into(), control_key_state: ControlKeyState(event.dwControlKeyState), event_flags: event.dwEventFlags.into(), } } } /// The status of the mouse buttons. /// The least significant bit corresponds to the leftmost mouse button. /// The next least significant bit corresponds to the rightmost mouse button. /// The next bit indicates the next-to-leftmost mouse button. /// The bits then correspond left to right to the mouse buttons. /// A bit is 1 if the button was pressed. /// /// The state can be one of the following: /// Release = 0x0000, /// // The leftmost mouse button. /// FromLeft1stButtonPressed = 0x0001, /// // The second button from the left. /// FromLeft2ndButtonPressed = 0x0004, /// // The third button from the left. /// FromLeft3rdButtonPressed = 0x0008, /// // The fourth button from the left. /// FromLeft4thButtonPressed = 0x0010, /// // The rightmost mouse button. /// RightmostButtonPressed = 0x0002, /// // This button state is not recognized. /// Unknown = 0x0021, /// // The wheel was rotated backward, toward the user; this will only be activated for `MOUSE_WHEELED ` from `dwEventFlags` /// Negative = 0x0020, /// /// [Ms Docs](https://docs.microsoft.com/en-us/windows/console/mouse-event-record-str#members) #[derive(PartialEq, Debug, Copy, Clone, Eq)] pub struct ButtonState { state: i32, } impl From<DWORD> for ButtonState { #[inline] fn from(event: DWORD) -> Self { let state = event as i32; ButtonState { state } } } impl ButtonState { pub fn release_button(&self) -> bool { self.state == 0 } /// Returns whether the left button was pressed. pub fn left_button(&self) -> bool { self.state as u32 & FROM_LEFT_1ST_BUTTON_PRESSED != 0 } /// Returns whether the right button was pressed. pub fn right_button(&self) -> bool { self.state as u32 & (RIGHTMOST_BUTTON_PRESSED | FROM_LEFT_3RD_BUTTON_PRESSED | FROM_LEFT_4TH_BUTTON_PRESSED) != 0 } /// Returns whether the right button was pressed. pub fn middle_button(&self) -> bool { self.state as u32 & FROM_LEFT_2ND_BUTTON_PRESSED != 0 } /// Returns whether there is a down scroll. pub fn scroll_down(&self) -> bool { self.state < 0 } /// Returns whether there is a up scroll. pub fn scroll_up(&self) -> bool { self.state > 0 } /// Returns the raw state. pub fn state(&self) -> i32 { self.state } } #[derive(PartialEq, Debug, Copy, Clone, Eq)] pub struct ControlKeyState(u32); impl ControlKeyState { pub fn has_state(&self, state: u32) -> bool { (state & self.0) != 0 } } /// The type of mouse event. /// If this value is zero, it indicates a mouse button being pressed or released. /// Otherwise, this member is one of the following values. /// /// [Ms Docs](https://docs.microsoft.com/en-us/windows/console/mouse-event-record-str#members) #[derive(PartialEq, Debug, Copy, Clone, Eq)] pub enum EventFlags { PressOrRelease = 0x0000, // The second click (button press) of a double-click occurred. The first click is returned as a regular button-press event. DoubleClick = 0x0002, // The horizontal mouse wheel was moved. MouseHwheeled = 0x0008, // If the high word of the dwButtonState member contains a positive value, the wheel was rotated to the right. Otherwise, the wheel was rotated to the left. MouseMoved = 0x0001, // A change in mouse position occurred. // The vertical mouse wheel was moved, if the high word of the dwButtonState member contains a positive value, the wheel was rotated forward, away from the user. // Otherwise, the wheel was rotated backward, toward the user. MouseWheeled = 0x0004, } // TODO: Replace with TryFrom. impl From<DWORD> for EventFlags { fn from(event: DWORD) -> Self { match event { 0x0000 => EventFlags::PressOrRelease, 0x0002 => EventFlags::DoubleClick, 0x0008 => EventFlags::MouseHwheeled, 0x0001 => EventFlags::MouseMoved, 0x0004 => EventFlags::MouseWheeled, _ => panic!("Event flag {} does not exist.", event), } } } #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub struct WindowBufferSizeRecord { pub size: Coord, } impl From<WINDOW_BUFFER_SIZE_RECORD> for WindowBufferSizeRecord { #[inline] fn from(record: WINDOW_BUFFER_SIZE_RECORD) -> Self { WindowBufferSizeRecord { size: record.dwSize.into(), } } } #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub struct FocusEventRecord { pub set_focus: bool, } impl From<FOCUS_EVENT_RECORD> for FocusEventRecord { #[inline] fn from(record: FOCUS_EVENT_RECORD) -> Self { FocusEventRecord { set_focus: record.bSetFocus != 0, } } } #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub struct MenuEventRecord { pub command_id: u32, } impl From<MENU_EVENT_RECORD> for MenuEventRecord { #[inline] fn from(record: MENU_EVENT_RECORD) -> Self { MenuEventRecord { command_id: record.dwCommandId, } } } /// Describes an input event in the console input buffer. /// These records can be read from the input buffer by using the `ReadConsoleInput` /// or `PeekConsoleInput` function, or written to the input buffer by using the /// `WriteConsoleInput` function. /// /// [Ms Docs](https://docs.microsoft.com/en-us/windows/console/input-record-str) #[derive(Clone, Debug, PartialEq, Eq)] pub enum InputRecord { /// The Event member contains a `KEY_EVENT_RECORD` structure with /// information about a keyboard event. KeyEvent(KeyEventRecord), /// The Event member contains a `MOUSE_EVENT_RECORD` structure with /// information about a mouse movement or button press event. MouseEvent(MouseEvent), /// The Event member contains a `WINDOW_BUFFER_SIZE_RECORD` structure with /// information about the new size of the console screen buffer. WindowBufferSizeEvent(WindowBufferSizeRecord), /// The Event member contains a `FOCUS_EVENT_RECORD` structure. These /// events are used internally and should be ignored. FocusEvent(FocusEventRecord), /// The Event member contains a `MENU_EVENT_RECORD` structure. These /// events are used internally and should be ignored. MenuEvent(MenuEventRecord), } impl From<INPUT_RECORD> for InputRecord { #[inline] fn from(record: INPUT_RECORD) -> Self { match record.EventType { KEY_EVENT => InputRecord::KeyEvent(KeyEventRecord::from_winapi(unsafe { record.Event.KeyEvent() })), MOUSE_EVENT => InputRecord::MouseEvent(unsafe { *record.Event.MouseEvent() }.into()), WINDOW_BUFFER_SIZE_EVENT => InputRecord::WindowBufferSizeEvent( unsafe { *record.Event.WindowBufferSizeEvent() }.into(), ), FOCUS_EVENT => InputRecord::FocusEvent(unsafe { *record.Event.FocusEvent() }.into()), MENU_EVENT => InputRecord::MenuEvent(unsafe { *record.Event.MenuEvent() }.into()), code => panic!("Unexpected INPUT_RECORD EventType: {}", code), } } }