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use winapi::shared::minwindef::{DWORD, WORD};
use winapi::um::wincon::{
INPUT_RECORD_Event, KEY_EVENT_RECORD_uChar, FOCUS_EVENT, INPUT_RECORD, KEY_EVENT,
KEY_EVENT_RECORD, MENU_EVENT, MOUSE_EVENT, MOUSE_EVENT_RECORD, WINDOW_BUFFER_SIZE_EVENT,
};
use super::coord::Coord;
use winapi::um::wincontypes::{
FROM_LEFT_1ST_BUTTON_PRESSED, FROM_LEFT_2ND_BUTTON_PRESSED, FROM_LEFT_3RD_BUTTON_PRESSED,
FROM_LEFT_4TH_BUTTON_PRESSED, RIGHTMOST_BUTTON_PRESSED,
};
pub struct KeyEventRecord {
pub key_down: bool,
pub repeat_count: u16,
pub virtual_key_code: WORD,
pub virtual_scan_code: u16,
pub u_char: KEY_EVENT_RECORD_uChar,
pub control_key_state: ControlKeyState,
}
impl KeyEventRecord {}
impl From<KEY_EVENT_RECORD> for KeyEventRecord {
fn from(event: KEY_EVENT_RECORD) -> Self {
KeyEventRecord {
key_down: event.bKeyDown == 1,
repeat_count: event.wRepeatCount,
virtual_key_code: event.wVirtualKeyCode,
virtual_scan_code: event.wVirtualScanCode,
u_char: event.uChar,
control_key_state: ControlKeyState(event.dwControlKeyState),
}
}
}
#[derive(PartialOrd, PartialEq, Debug, Copy, Clone)]
pub struct MouseEvent {
pub mouse_position: Coord,
pub button_state: ButtonState,
pub control_key_state: ControlKeyState,
pub event_flags: EventFlags,
}
impl From<MOUSE_EVENT_RECORD> for MouseEvent {
fn from(event: MOUSE_EVENT_RECORD) -> Self {
MouseEvent {
mouse_position: Coord::from(event.dwMousePosition),
button_state: ButtonState::from(event.dwButtonState),
control_key_state: ControlKeyState(event.dwControlKeyState),
event_flags: EventFlags::from(event.dwEventFlags),
}
}
}
#[derive(PartialOrd, PartialEq, Debug, Copy, Clone)]
pub struct ButtonState {
state: i32,
}
impl From<DWORD> for ButtonState {
fn from(event: DWORD) -> Self {
let state = event as i32;
ButtonState { state }
}
}
impl ButtonState {
pub fn release_button(&self) -> bool {
self.state == 0
}
pub fn left_button(&self) -> bool {
self.state as u32 & FROM_LEFT_1ST_BUTTON_PRESSED != 0
}
pub fn right_button(&self) -> bool {
self.state as u32
& (RIGHTMOST_BUTTON_PRESSED
| FROM_LEFT_3RD_BUTTON_PRESSED
| FROM_LEFT_4TH_BUTTON_PRESSED)
!= 0
}
pub fn middle_button(&self) -> bool {
self.state as u32 & FROM_LEFT_2ND_BUTTON_PRESSED != 0
}
pub fn scroll_down(&self) -> bool {
self.state < 0
}
pub fn scroll_up(&self) -> bool {
self.state > 0
}
pub fn state(&self) -> i32 {
self.state
}
}
#[derive(PartialOrd, PartialEq, Debug, Copy, Clone)]
pub struct ControlKeyState(u32);
impl ControlKeyState {
pub fn has_state(&self, state: u32) -> bool {
(state & self.0) != 0
}
}
#[derive(PartialOrd, PartialEq, Debug, Copy, Clone)]
pub enum EventFlags {
PressOrRelease = 0x0000,
DoubleClick = 0x0002,
MouseHwheeled = 0x0008,
MouseMoved = 0x0001,
MouseWheeled = 0x0004,
}
impl From<DWORD> for EventFlags {
fn from(event: DWORD) -> Self {
match event {
0x0000 => EventFlags::PressOrRelease,
0x0002 => EventFlags::DoubleClick,
0x0008 => EventFlags::MouseHwheeled,
0x0001 => EventFlags::MouseMoved,
0x0004 => EventFlags::MouseWheeled,
_ => panic!("Event flag {} does not exist.", event),
}
}
}
#[derive(Clone)]
pub struct InputRecord {
pub event_type: InputEventType,
pub event: INPUT_RECORD_Event,
}
impl From<INPUT_RECORD> for InputRecord {
fn from(event: INPUT_RECORD) -> Self {
InputRecord {
event_type: InputEventType::from(event.EventType),
event: event.Event,
}
}
}
#[derive(PartialOrd, PartialEq, Debug, Copy, Clone)]
pub enum InputEventType {
KeyEvent = KEY_EVENT as isize,
MouseEvent = MOUSE_EVENT as isize,
WindowBufferSizeEvent = WINDOW_BUFFER_SIZE_EVENT as isize,
FocusEvent = FOCUS_EVENT as isize,
MenuEvent = MENU_EVENT as isize,
}
impl From<WORD> for InputEventType {
fn from(event: WORD) -> Self {
match event {
KEY_EVENT => InputEventType::KeyEvent,
MOUSE_EVENT => InputEventType::MouseEvent,
WINDOW_BUFFER_SIZE_EVENT => InputEventType::WindowBufferSizeEvent,
FOCUS_EVENT => InputEventType::FocusEvent,
MENU_EVENT => InputEventType::MenuEvent,
_ => panic!("Input event type {} does not exist.", event),
}
}
}