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//! With this module you can perform actions that are color related.
//! Like styling the font, foreground color and background.

use super::*;
use std::io;
use Screen;

/// Struct that stores an specific platform implementation for color related actions.
///
/// For styling text use the `::crossterm::style()` function. `TerminalColor` will set the colors of the screen permanently and the `style()` will only style the text given.
///
/// Check `/examples/color` in the library for more specific examples.
///
///
/// ```rust
/// use crossterm::{Screen}
/// use crossterm::style::color;
///
/// let screen = Screen::default();
/// let colored_terminal = color(&screen);
///
/// // set foreground color
/// colored_terminal.set_fg(Color::Red);
/// // set background color
/// colored_terminal.set_bg(Color::Red);
/// // reset color to default
/// colored_terminal.reset();
/// ```
pub struct TerminalColor<'stdout> {
    color: Box<ITerminalColor + Sync + Send>,
    stdout: &'stdout Arc<TerminalOutput>,
}

impl<'stdout> TerminalColor<'stdout> {
    /// Create new instance whereon color related actions can be performed.
    pub fn new(stdout: &'stdout Arc<TerminalOutput>) -> TerminalColor<'stdout> {
        #[cfg(target_os = "windows")]
        let color = functions::get_module::<Box<ITerminalColor + Sync + Send>>(
            Box::from(WinApiColor::new()),
            Box::from(AnsiColor::new()),
        ).unwrap();

        #[cfg(not(target_os = "windows"))]
        let color = Box::from(AnsiColor::new()) as Box<ITerminalColor + Sync + Send>;

        TerminalColor {
            color,
            stdout: stdout,
        }
    }

    /// Set the foreground color to the given color.
    ///
    /// ```rust
    /// let screen = Screen::default();
    /// let colored_terminal = color(&screen);
    ///
    /// // Set foreground color of the font
    /// colored_terminal.set_fg(Color::Red);
    /// // crossterm provides to set the background from &str or String
    /// colored_terminal.set_fg(Color::from("Red"));
    ///
    /// ```
    pub fn set_fg(&self, color: Color) {
        self.color.set_fg(color, &self.stdout);
    }

    /// Set the background color to the given color.
    ///
    /// ```rust
    /// let screen = Screen::default();
    /// let colored_terminal = color(&screen);
    ///
    /// // Set background color of the font
    /// colored_terminal.set_bg(Color::Red);
    /// // crossterm provides to set the background from &str or String
    /// colored_terminal.set_bg(Color::from("Red"));
    ///
    /// ```
    pub fn set_bg(&self, color: Color) {
        self.color.set_bg(color, &self.stdout);
    }

    /// Reset the terminal colors and attributes to default.
    ///
    /// ```rust
    /// let screen = Screen::default();
    /// let colored_terminal = color(&screen);
    /// colored_terminal.reset();
    /// ```
    pub fn reset(&self) {
        self.color.reset(&self.stdout);
    }

    /// Get available color count.
    pub fn get_available_color_count(&self) -> io::Result<u16> {
        use std::env;

        Ok(match env::var_os("TERM") {
            Some(val) => {
                if val.to_str().unwrap_or("").contains("256color") {
                    256
                } else {
                    8
                }
            }
            None => 8,
        })
    }
}

/// Get an Terminal Color implementation whereon color related actions can be performed.
/// Pass the reference to any screen you want this type to perform actions on.
pub fn color<'stdout>(screen: &'stdout Screen) -> TerminalColor<'stdout> {
    TerminalColor::new(&screen.stdout)
}