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//! # Style

//!

//! The `style` module provides a functionality to apply attributes and colors on your text.

//!

//! This documentation does not contain a lot of examples. The reason is that it's fairly

//! obvious how to use this crate. Although, we do provide

//! [examples](https://github.com/crossterm-rs/crossterm/tree/master/examples) repository

//! to demonstrate the capabilities.

//!

//! ## Platform-specific Notes

//!

//! Not all features are supported on all terminals/platforms. You should always consult

//! platform-specific notes of the following types:

//!

//! * [Color](enum.Color.html#platform-specific-notes)

//! * [Attribute](enum.Attribute.html#platform-specific-notes)

//!

//! ## Examples

//!

//! A few examples of how to use the style module.

//!

//! ### Colors

//!

//! How to change the terminal text color.

//!

//! Command API:

//!

//! Using the Command API to color text.

//!

//! ```no_run

//! use std::io::{stdout, Write};

//!

//! use crossterm::{execute, Result};

//! use crossterm::style::{Print, SetForegroundColor, SetBackgroundColor, ResetColor, Color, Attribute};

//!

//! fn main() -> Result<()> {

//!     execute!(

//!         stdout(),

//!         // Blue foreground

//!         SetForegroundColor(Color::Blue),

//!         // Red background

//!         SetBackgroundColor(Color::Red),

//!         // Print text

//!         Print("Blue text on Red.".to_string()),

//!         // Reset to default colors

//!         ResetColor

//!     )

//! }

//! ```

//!

//! Functions:

//!

//! Using functions from [`Colorize`](trait.Colorize.html) on a `String` or `&'static str` to color it.

//!

//! ```no_run

//! use crossterm::style::Colorize;

//!

//! println!("{}", "Red foreground color & blue background.".red().on_blue());

//! ```

//!

//! ### Attributes

//!

//! How to appy terminal attributes to text.

//!

//! Command API:

//!

//! Using the Command API to set attributes.

//!

//! ```no_run

//! use std::io::{stdout, Write};

//!

//! use crossterm::{execute, Result, style::Print};

//! use crossterm::style::{SetAttribute, Attribute};

//!

//! fn main() -> Result<()> {

//!     execute!(

//!         stdout(),

//!         // Set to bold

//!         SetAttribute(Attribute::Bold),

//!         Print("Bold text here.".to_string()),

//!         // Reset all attributes

//!         SetAttribute(Attribute::Reset)

//!     )

//! }

//! ```

//!

//! Functions:

//!

//! Using [`Styler`](trait.Styler.html) functions on a `String` or `&'static str` to set attributes to it.

//!

//! ```no_run

//! use crossterm::style::Styler;

//!

//! println!("{}", "Bold".bold());

//! println!("{}", "Underlined".underlined());

//! println!("{}", "Negative".negative());

//! ```

//!

//! Displayable:

//!

//! [`Attribute`](enum.Attribute.html) implements [Display](https://doc.rust-lang.org/beta/std/fmt/trait.Display.html) and therefore it can be formatted like:

//!

//! ```no_run

//! use crossterm::style::Attribute;

//!

//! println!(

//!     "{} Underlined {} No Underline",

//!     Attribute::Underlined,

//!     Attribute::NoUnderline

//! );

//! ```


use std::{env, fmt::Display};

#[cfg(windows)]
use crate::Result;
use crate::{impl_display, Ansi, Command};
use std::fmt;

pub use self::{
    attributes::Attributes,
    content_style::ContentStyle,
    styled_content::StyledContent,
    traits::{Colorize, Styler},
    types::{Attribute, Color, Colored, Colors},
};

#[macro_use]
mod macros;
mod ansi;
mod attributes;
mod content_style;
mod styled_content;
mod sys;
mod traits;
mod types;

/// Creates a `StyledContent`.

///

/// This could be used to style any type that implements `Display` with colors and text attributes.

///

/// See [`StyledContent`](struct.StyledContent.html) for more info.

///

/// # Examples

///

/// ```no_run

/// use crossterm::style::{style, Color};

///

/// let styled_content = style("Blue colored text on yellow background")

///     .with(Color::Blue)

///     .on(Color::Yellow);

///

/// println!("{}", styled_content);

/// ```

pub fn style<'a, D: 'a>(val: D) -> StyledContent<D>
where
    D: Display + Clone,
{
    ContentStyle::new().apply(val)
}

impl_colorize!(String);
impl_colorize!(char);

// We do actually need the parentheses here because the macro doesn't work without them otherwise

// This is probably a bug somewhere in the compiler, but it isn't that big a deal.

#[allow(unused_parens)]
impl<'a> Colorize<&'a str> for &'a str {
    impl_colorize_callback!(def_color_base!((&'a str)));
}

impl_styler!(String);
impl_styler!(char);

#[allow(unused_parens)]
impl<'a> Styler<&'a str> for &'a str {
    impl_styler_callback!(def_attr_base!((&'a str)));
}

/// Returns available color count.

///

/// # Notes

///

/// This does not always provide a good result.

pub fn available_color_count() -> u16 {
    env::var("TERM")
        .map(|x| if x.contains("256color") { 256 } else { 8 })
        .unwrap_or(8)
}

/// A command that sets the the foreground color.

///

/// See [`Color`](enum.Color.html) for more info.

///

/// [`SetColors`](struct.SetColors.html) can also be used to set both the foreground and background

/// color in one command.

///

/// # Notes

///

/// Commands must be executed/queued for execution otherwise they do nothing.

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SetForegroundColor(pub Color);

impl fmt::Display for Ansi<SetForegroundColor> {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        ansi::set_fg_csi_sequence(f, (self.0).0)
    }
}

impl Command for SetForegroundColor {
    type AnsiType = Ansi<Self>;

    #[inline]
    fn ansi_code(&self) -> Self::AnsiType {
        Ansi(*self)
    }

    #[cfg(windows)]
    fn execute_winapi(&self, _writer: impl FnMut() -> Result<()>) -> Result<()> {
        sys::windows::set_foreground_color(self.0)
    }
}

/// A command that sets the the background color.

///

/// See [`Color`](enum.Color.html) for more info.

///

/// [`SetColors`](struct.SetColors.html) can also be used to set both the foreground and background

/// color with one command.

///

/// # Notes

///

/// Commands must be executed/queued for execution otherwise they do nothing.

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SetBackgroundColor(pub Color);

impl fmt::Display for Ansi<SetBackgroundColor> {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        ansi::set_bg_csi_sequence(f, (self.0).0)
    }
}

impl Command for SetBackgroundColor {
    type AnsiType = Ansi<Self>;

    #[inline]
    fn ansi_code(&self) -> Self::AnsiType {
        Ansi(*self)
    }

    #[cfg(windows)]
    fn execute_winapi(&self, _writer: impl FnMut() -> Result<()>) -> Result<()> {
        sys::windows::set_background_color(self.0)
    }
}

/// A command that optionally sets the foreground and/or background color.

///

/// For example:

/// ```no_run

/// use std::io::{stdout, Write};

/// use crossterm::execute;

/// use crossterm::style::{Color::{Green, Black}, Colors, Print, SetColors};

///

/// execute!(

///     stdout(),

///     SetColors(Colors::new(Green, Black)),

///     Print("Hello, world!".to_string()),

/// ).unwrap();

/// ```

///

/// See [`Colors`](struct.Colors.html) for more info.

///

/// # Notes

///

/// Commands must be executed/queued for execution otherwise they do nothing.

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SetColors(pub Colors);

impl fmt::Display for Ansi<SetColors> {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        if let Some(color) = (self.0).0.foreground {
            ansi::set_fg_csi_sequence(f, color)?;
        }
        if let Some(color) = (self.0).0.background {
            ansi::set_bg_csi_sequence(f, color)?;
        }
        Ok(())
    }
}

impl Command for SetColors {
    type AnsiType = Ansi<Self>;

    #[inline]
    fn ansi_code(&self) -> Self::AnsiType {
        Ansi(*self)
    }

    #[cfg(windows)]
    fn execute_winapi(&self, _writer: impl FnMut() -> Result<()>) -> Result<()> {
        if let Some(color) = self.0.foreground {
            sys::windows::set_foreground_color(color)?;
        }
        if let Some(color) = self.0.background {
            sys::windows::set_background_color(color)?;
        }
        Ok(())
    }
}

/// A command that sets an attribute.

///

/// See [`Attribute`](enum.Attribute.html) for more info.

///

/// # Notes

///

/// Commands must be executed/queued for execution otherwise they do nothing.

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SetAttribute(pub Attribute);

impl fmt::Display for Ansi<SetAttribute> {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        ansi::set_attr_csi_sequence(f, (self.0).0)
    }
}

impl Command for SetAttribute {
    type AnsiType = Ansi<Self>;

    #[inline]
    fn ansi_code(&self) -> Self::AnsiType {
        Ansi(*self)
    }

    #[cfg(windows)]
    fn execute_winapi(&self, _writer: impl FnMut() -> Result<()>) -> Result<()> {
        // attributes are not supported by WinAPI.

        Ok(())
    }
}

/// A command that sets several attributes.

///

/// See [`Attributes`](struct.Attributes.html) for more info.

///

/// # Notes

///

/// Commands must be executed/queued for execution otherwise they do nothing.

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct SetAttributes(pub Attributes);

impl fmt::Display for Ansi<SetAttributes> {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        ansi::set_attrs_csi_sequence(f, (self.0).0)
    }
}

impl Command for SetAttributes {
    type AnsiType = Ansi<Self>;

    fn ansi_code(&self) -> Self::AnsiType {
        Ansi(*self)
    }

    #[cfg(windows)]
    fn execute_winapi(&self, _writer: impl FnMut() -> Result<()>) -> Result<()> {
        // attributes are not supported by WinAPI.

        Ok(())
    }
}

/// A command that prints styled content.

///

/// See [`StyledContent`](struct.StyledContent.html) for more info.

///

/// # Notes

///

/// Commands must be executed/queued for execution otherwise they do nothing.

#[derive(Debug, Copy, Clone)]
pub struct PrintStyledContent<D: Display + Clone>(pub StyledContent<D>);

impl<D> Command for PrintStyledContent<D>
where
    D: Display + Clone,
{
    type AnsiType = StyledContent<D>;

    fn ansi_code(&self) -> Self::AnsiType {
        self.0.clone()
    }

    #[cfg(windows)]
    fn execute_winapi(&self, _writer: impl FnMut() -> Result<()>) -> Result<()> {
        Ok(())
    }
}

/// A command that resets the colors back to default.

///

/// # Notes

///

/// Commands must be executed/queued for execution otherwise they do nothing.

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct ResetColor;

impl Command for ResetColor {
    type AnsiType = &'static str;

    fn ansi_code(&self) -> Self::AnsiType {
        ansi::RESET_CSI_SEQUENCE
    }

    #[cfg(windows)]
    fn execute_winapi(&self, _writer: impl FnMut() -> Result<()>) -> Result<()> {
        sys::windows::reset()
    }
}

/// A command that prints the given displayable type.

///

/// Commands must be executed/queued for execution otherwise they do nothing.

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Print<T: Display + Clone>(pub T);

impl<T: Display + Clone> Command for Print<T> {
    type AnsiType = T;

    fn ansi_code(&self) -> Self::AnsiType {
        self.0.clone()
    }

    #[cfg(windows)]
    fn execute_winapi(&self, mut writer: impl FnMut() -> Result<()>) -> Result<()> {
        writer()?;
        Ok(())
    }
}

impl<T: Display + Clone> Display for Print<T> {
    fn fmt(
        &self,
        f: &mut ::std::fmt::Formatter<'_>,
    ) -> ::std::result::Result<(), ::std::fmt::Error> {
        write!(f, "{}", self.ansi_code())
    }
}

impl_display!(for SetForegroundColor);
impl_display!(for SetBackgroundColor);
impl_display!(for SetColors);
impl_display!(for SetAttribute);
impl_display!(for PrintStyledContent<String>);
impl_display!(for PrintStyledContent<&'static str>);
impl_display!(for ResetColor);