Crate crayon[][src]

What is This?

Crayon is a small, portable and extensible game framework, which loosely inspired by some amazing blogs on bitsquid, molecular and floooh.

Some goals include:

  • Extensible through external code modules;
  • Run on macOS, Linux, Windows, iOS, Android from the same source;
  • Built from the ground up to focus on multi-thread friendly with a work-stealing job scheduler;
  • Stateless, layered, multithread render system with OpenGL(ES) 3.0 backends;
  • Simplified assets workflow and asynchronous data loading from various filesystem;
  • Unified interfaces for handling input devices across platforms;
  • etc.

This project adheres to Semantic Versioning, all notable changes will be documented in this file.

Quick Example

For the sake of brevity, you can als run a simple and quick example with commands:

git clone git@github.com:shawnscode/crayon.git
cargo run --example modules_3d_prefab

Re-exports

pub extern crate bincode;
pub extern crate uuid;

Modules

application

A unified application model across all target platforms.

errors
input

Provides unified access to input devices across platforms.

math

This module contains the math utils that mainly comes from cgmath and collision-rs.

prelude
res

Resource

sched
utils

Commonly used utilities like pools, variants and so on.

video

A stateless, layered, multithread video system with OpenGL backends.

Macros

debug

Logs a message at the debug level.

error

Logs a message at the error level.

impl_handle
impl_vertex
impl_vertex_field
info

Logs a message at the info level.

log

The standard logging macro.

log_enabled

Determines if a message logged at the specified level in that module will be logged.

offset_of
trace

Logs a message at the trace level.

warn

Logs a message at the warn level.