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use math;
#[derive(Copy, Clone, Debug)]
pub struct Rect {
pub min: math::Point2<i32>,
pub max: math::Point2<i32>,
}
impl Rect {
#[inline]
pub fn new(min: math::Point2<i32>, max: math::Point2<i32>) -> Self {
Rect { min: min, max: max }
}
#[inline]
pub fn width(&self) -> i32 {
self.max.x - self.min.x
}
#[inline]
pub fn height(&self) -> i32 {
self.max.y - self.min.y
}
#[inline]
pub fn size(&self) -> i32 {
self.width() * self.height()
}
#[inline]
pub fn overlap(&self, rhs: Self) -> Self {
use std::cmp;
Rect {
min: math::Point2::new(cmp::max(self.min.x, rhs.min.x),
cmp::max(self.min.y, rhs.min.y)),
max: math::Point2::new(cmp::min(self.max.x, rhs.max.x),
cmp::min(self.max.y, rhs.max.y)),
}
}
#[inline]
pub fn contains<P>(&self, p: P) -> bool
where P: Into<math::Point2<i32>>
{
let p = p.into();
p.x >= self.min.x && p.x < self.max.x && p.y >= self.min.y && p.y < self.max.y
}
}