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use zstd::stream::raw::Operation as _;
use crate::{
buffer::Buffer,
table::{ZstdFrame, ZstdFrameSize, ZstdSeekTable},
ZstdOutcome,
};
pub struct ZstdFramedEncoder<'dict> {
encoder: zstd::stream::raw::Encoder<'dict>,
max_frame_size: Option<u32>,
table: ZstdSeekTable,
state: ZstdFramedEncoderState,
write_table: bool,
}
impl<'dict> ZstdFramedEncoder<'dict> {
pub fn new(
encoder: zstd::stream::raw::Encoder<'dict>,
seek_table_config: Option<ZstdFramedEncoderSeekTableConfig>,
) -> Self {
let write_table;
let max_frame_size;
match seek_table_config {
Some(config) => {
write_table = true;
max_frame_size = Some(config.max_frame_size);
}
None => {
write_table = false;
max_frame_size = None;
}
}
Self {
encoder,
table: ZstdSeekTable::empty(),
max_frame_size,
write_table,
state: ZstdFramedEncoderState::Encoding {
current_frame: ZstdFrame {
compressed_pos: 0,
decompressed_pos: 0,
index: 0,
size: ZstdFrameSize::default(),
},
},
}
}
/// Ensure the encoder is in the [`Encoding`](ZstdFramedEncoderState::Encoding)
/// state, and is ready to accept more data.
fn prepare_frame(
&mut self,
buffer: &mut impl Buffer,
) -> std::io::Result<ZstdOutcome<ZstdFrame>> {
match self.state {
ZstdFramedEncoderState::Encoding { current_frame } => {
// Already encoding, so we're all good
Ok(ZstdOutcome::Complete(current_frame))
}
ZstdFramedEncoderState::FinishingFrame { mut current_frame } => {
// Currently finishing another frame
// Call `.finish()` to flush more data for the frame to
// finish
let (result, written) = crate::buffer::with_zstd_out_buffer(buffer, |out_buffer| {
self.encoder.finish(out_buffer, false)
});
// Update the current frame size
current_frame.size.add_sizes(written, 0);
self.state = ZstdFramedEncoderState::FinishingFrame { current_frame };
let hint = result?;
if hint == 0 {
// If zstd returned a hint of 0, that means it wrote
// all the data it needed to finish the frame
// Reset the encoder to start a new frame
self.encoder.reinit()?;
// Insert the newly-finished frame in the seek table
self.table.insert(current_frame);
// Start the next frame
let current_frame = ZstdFrame {
compressed_pos: current_frame.compressed_end(),
decompressed_pos: current_frame.decompressed_end(),
index: current_frame.index + 1,
size: ZstdFrameSize::default(),
};
self.state = ZstdFramedEncoderState::Encoding { current_frame };
Ok(ZstdOutcome::Complete(current_frame))
} else {
// Otherwise, zstd has more data to write
Ok(ZstdOutcome::HasMore {
remaining_bytes: hint,
})
}
}
ZstdFramedEncoderState::FinishedFrame { finished_frame } => {
// We're between frames, so we need to start a new frame
// Prepare the next frame
let current_frame = ZstdFrame {
compressed_pos: finished_frame.compressed_end(),
decompressed_pos: finished_frame.decompressed_end(),
index: finished_frame.index + 1,
size: ZstdFrameSize::default(),
};
// Reset the encoder to start a new frame, then we're done
self.encoder.reinit()?;
self.state = ZstdFramedEncoderState::Encoding { current_frame };
Ok(ZstdOutcome::Complete(current_frame))
}
ZstdFramedEncoderState::WritingTable(_) => {
// We're currently writing the seek table, so we can't
// start a new frame
panic!("called .prepare_frame() but encoder is writing table")
}
}
}
/// Finish an in-progress frame. If a frame is currently being encoded,
/// this will end the frame (which can either lead to a new frame
/// or to the encoder shutting down cleanly).
pub fn finish_frame(&mut self, buffer: &mut impl Buffer) -> std::io::Result<ZstdOutcome<()>> {
match self.state {
ZstdFramedEncoderState::Encoding { mut current_frame }
| ZstdFramedEncoderState::FinishingFrame { mut current_frame } => {
// We're still writing a frame
// Ensure we mark the current frame as "finishing" if it
// was still encoding
self.state = ZstdFramedEncoderState::FinishingFrame { current_frame };
// Call `.finish()` to flush more data for the frame to
// finish
let (result, written) = crate::buffer::with_zstd_out_buffer(buffer, |out_buffer| {
self.encoder.finish(out_buffer, false)
});
// Update the current frame size and encoder state
current_frame.size.add_sizes(written, 0);
self.state = ZstdFramedEncoderState::FinishingFrame { current_frame };
let remaining_bytes = result?;
if remaining_bytes == 0 {
// If zstd returned a hint of 0, that means it wrote
// all the data it needed to finish the frame
// Insert the newly-finished frame in the seek table
self.table.insert(current_frame);
// Transition to indicate we're in between frames
self.state = ZstdFramedEncoderState::FinishedFrame {
finished_frame: current_frame,
};
Ok(ZstdOutcome::Complete(()))
} else {
// Otherwise, there's still more data before the frame
// is finished
Ok(ZstdOutcome::HasMore { remaining_bytes })
}
}
ZstdFramedEncoderState::FinishedFrame { .. }
| ZstdFramedEncoderState::WritingTable(_) => {
// We're not currently writing a frame!
Ok(ZstdOutcome::Complete(()))
}
}
}
/// Encode some data, writing the encoded result to `buffer`. Returns
/// `Complete(_)` with the length of data that was conusmed from `data`.
pub fn encode(
&mut self,
data: &[u8],
buffer: &mut impl Buffer,
) -> std::io::Result<ZstdOutcome<usize>> {
if let ZstdFramedEncoderState::WritingTable(_) = &self.state {
// If we're writing the table, then we can't accept any more data
return Ok(ZstdOutcome::Complete(0));
}
// Prepare the current frame
let mut current_frame = complete_ok!(self.prepare_frame(buffer)?);
// Slice data so that the current frame fits within the max frame size
let data = match self.max_frame_size {
Some(max_frame_size) => {
let frame_remaining_bytes =
u64::from(max_frame_size).saturating_sub(current_frame.size.decompressed_size);
let frame_remaining_bytes: usize = frame_remaining_bytes
.try_into()
.expect("could not cast remaining bytes to usize");
if frame_remaining_bytes == 0 {
// No space left in the current frame! Finish the
// current frame instead
complete_ok!(self.finish_frame(buffer)?);
// Finishing the frame may have consumed some space
// from the buffer, so tell the caller that there's
// more work to do before we proceed with encoding
return Ok(ZstdOutcome::HasMore { remaining_bytes: 1 });
}
let data_len = data.len().min(frame_remaining_bytes);
&data[..data_len]
}
None => data,
};
// Encode the data
let mut in_buffer = zstd::stream::raw::InBuffer::around(data);
let (result, written) = crate::buffer::with_zstd_out_buffer(buffer, |out_buffer| {
self.encoder.run(&mut in_buffer, out_buffer)
});
// Update the current frame size and encoder state
current_frame.size.add_sizes(written, in_buffer.pos());
self.state = ZstdFramedEncoderState::Encoding { current_frame };
let hint = result?;
if hint == 0 {
// If zstd returned a hint of 0, that means it just finished
// a frame, so transition to the "finished frame" state
self.state = ZstdFramedEncoderState::FinishedFrame {
finished_frame: current_frame,
};
}
// Return however many bytes the underlying zstd encoder consumed
Ok(ZstdOutcome::Complete(in_buffer.pos()))
}
/// Flush any buffered data from the underlying encoder into `buffer`.
pub fn flush(&mut self, buffer: &mut impl Buffer) -> std::io::Result<ZstdOutcome<()>> {
match self.state {
ZstdFramedEncoderState::Encoding { mut current_frame } => {
// We're in the middle of a frame
// Flush the encoder
let (result, written) = crate::buffer::with_zstd_out_buffer(buffer, |out_buffer| {
self.encoder.flush(out_buffer)
});
// Update the frame size and current state
current_frame.size.add_sizes(written, 0);
self.state = ZstdFramedEncoderState::Encoding { current_frame };
let hint = result?;
if hint == 0 {
// No more data to flush, so flushing is finished
Ok(ZstdOutcome::Complete(()))
} else {
// There's still more data to flush
Ok(ZstdOutcome::HasMore {
remaining_bytes: hint,
})
}
}
ZstdFramedEncoderState::FinishingFrame { mut current_frame } => {
// We're finishing a frame. Finish encoding the frame to
// flush
// Call `.finish()` to flush more data for the frame to
// finish
let (result, written) = crate::buffer::with_zstd_out_buffer(buffer, |out_buffer| {
self.encoder.finish(out_buffer, false)
});
// Update the current frame size and encoder state
current_frame.size.add_sizes(written, 0);
self.state = ZstdFramedEncoderState::FinishingFrame { current_frame };
let hint = result?;
if hint == 0 {
// If zstd returned a hint of 0, that means it wrote
// all the data it needed to finish the frame
// Insert the newly-finished frame in the seek table
self.table.insert(current_frame);
// Transition to indicate we're in between frames
self.state = ZstdFramedEncoderState::FinishedFrame {
finished_frame: current_frame,
};
Ok(ZstdOutcome::Complete(()))
} else {
// Otherwise, there's still more data before the frame
// is finished
Ok(ZstdOutcome::HasMore {
remaining_bytes: hint,
})
}
}
ZstdFramedEncoderState::FinishedFrame { .. } => {
// We're in between frames, so there's nothing to flush
Ok(ZstdOutcome::Complete(()))
}
ZstdFramedEncoderState::WritingTable(ref mut writer) => {
// We're in the process of writing the seek table, so
// continue writing it
writer.write_table(&self.table, buffer)
}
}
}
/// Indicate that the stream should shut down. This will finish any
/// in-progress frames, then will write the seek table.
pub fn shutdown(&mut self, buffer: &mut impl Buffer) -> std::io::Result<ZstdOutcome<()>> {
loop {
match self.state {
ZstdFramedEncoderState::Encoding { .. }
| ZstdFramedEncoderState::FinishingFrame { .. } => {
// Finish the current frame
complete_ok!(self.finish_frame(buffer)?);
}
ZstdFramedEncoderState::FinishedFrame { .. } => {
if self.write_table {
// If we should write the seek table, then
// switch to the "writing table" state
self.state =
ZstdFramedEncoderState::WritingTable(ZstdSeekTableWriter::new());
} else {
// Otherwise, we're done shutting down
return Ok(ZstdOutcome::Complete(()));
}
}
ZstdFramedEncoderState::WritingTable(ref mut writer) => {
// Continue writing the table
return writer.write_table(&self.table, buffer);
}
};
}
}
}
pub(crate) struct ZstdFramedEncoderSeekTableConfig {
pub(crate) max_frame_size: u32,
}
enum ZstdFramedEncoderState {
Encoding { current_frame: ZstdFrame },
FinishingFrame { current_frame: ZstdFrame },
FinishedFrame { finished_frame: ZstdFrame },
WritingTable(ZstdSeekTableWriter),
}
struct ZstdSeekTableWriter {
buffer: crate::buffer::FixedBuffer<[u8; 12]>,
state: ZstdSeekTableWriterState,
}
impl ZstdSeekTableWriter {
fn new() -> Self {
Self {
state: ZstdSeekTableWriterState::PrepareHeader,
buffer: crate::buffer::FixedBuffer::new([0; 12]),
}
}
/// Write the final zstd skippable frame containing the seek table,
/// confirming to the [zstd seekable format].
///
/// [zstd seekable format]: https://github.com/facebook/zstd/tree/51eb7daf39c8e8a7c338ba214a9d4e2a6a086826/contrib/seekable_format
fn write_table(
&mut self,
table: &ZstdSeekTable,
buffer: &mut impl Buffer,
) -> std::io::Result<ZstdOutcome<()>> {
// Each iteration will transfer data from our internal buffer into
// `buffer`, then write another batch of data to our internal buffer.
// This repeats until we've written the entire seek table, or until
// we fill up `buffer`. This is effectively a hand-rolled coroutine
loop {
// Transfer any pending data from our internal buffer
complete_ok!(crate::buffer::move_buffer(&mut self.buffer, buffer));
match self.state {
ZstdSeekTableWriterState::PrepareHeader => {
// Prepare the header by writing it to our internal buffer
let entry_size = 8;
let frame_size = table.num_frames().checked_mul(entry_size);
let frame_size = frame_size.and_then(|frame_size| frame_size.checked_add(9));
let frame_size =
frame_size.and_then(|frame_size| u32::try_from(frame_size).ok());
let frame_size = frame_size.expect("failed to convert frame size to u32");
let frame_size_bytes = frame_size.to_le_bytes();
// Write the skippable frame header magic (4 bytes)
// followed by the frame size (4 bytes)
crate::buffer::copy_all_from_slice(
&crate::SKIPPABLE_HEADER_MAGIC_BYTES[..],
&mut self.buffer,
);
crate::buffer::copy_all_from_slice(&frame_size_bytes[..], &mut self.buffer);
// The header has been written to the internal buffer
// so now we just wait until it's been flushed
self.state = ZstdSeekTableWriterState::WritingHeader;
}
ZstdSeekTableWriterState::WritingHeader => {
// Once the header's been flushed, prepare to write
// the first frame table entry
self.state = ZstdSeekTableWriterState::PreparingNextFrame { num_written: 0 };
}
ZstdSeekTableWriterState::PreparingNextFrame { num_written } => {
// We need to write the next frame to the internal buffer
// Get the frame to write
let frame = table.get(num_written);
match frame {
Some(frame) => {
let compressed_size: u32 = frame
.size
.compressed_size
.try_into()
.expect("could not convert frame compressed size to u32");
let decompressed_size: u32 = frame
.size
.decompressed_size
.try_into()
.expect("could not convert frame decompressed size to u32");
let compressed_size_bytes = compressed_size.to_le_bytes();
let decompressed_size_bytes = decompressed_size.to_le_bytes();
// Write the compressed size (4 bytes) followed
// by the decompressed size (4 bytes)
crate::buffer::copy_all_from_slice(
&compressed_size_bytes[..],
&mut self.buffer,
);
crate::buffer::copy_all_from_slice(
&decompressed_size_bytes[..],
&mut self.buffer,
);
// The frame entry has been written to the
// internal buffer, so wait until we flush it
// to start the next frame
self.state = ZstdSeekTableWriterState::WritingFrame {
frame_index: num_written,
};
}
None => {
// We've written all the frames, so get ready
// to write the footer
self.state = ZstdSeekTableWriterState::PreparingFooter;
}
}
}
ZstdSeekTableWriterState::WritingFrame { frame_index } => {
// Once a frame table entry has been flushed, prepare
// to write the the next frame table entry
self.state = ZstdSeekTableWriterState::PreparingNextFrame {
num_written: frame_index + 1,
};
}
ZstdSeekTableWriterState::PreparingFooter => {
// All frames have been flsuhed, so write the footer
// to the internal buffer
let num_frames: u32 = table
.num_frames()
.try_into()
.expect("failed to convert number of frames to u32");
let num_frames_bytes = num_frames.to_le_bytes();
let seek_table_descriptor = 0u8;
// Write the number of frames (4 bytes), followed by
// the seek table descriptor (1 byte), then the
// magic bytes (4 bytes)
crate::buffer::copy_all_from_slice(&num_frames_bytes[..], &mut self.buffer);
crate::buffer::copy_all_from_slice(&[seek_table_descriptor], &mut self.buffer);
crate::buffer::copy_all_from_slice(
&crate::SEEKABLE_FOOTER_MAGIC_BYTES[..],
&mut self.buffer,
);
// The footer has been written to the internal buffer,
// so now we just wait until it's been flushed
self.state = ZstdSeekTableWriterState::WritingFooter;
}
ZstdSeekTableWriterState::WritingFooter => {
// The footer's been written, so we're done!
self.state = ZstdSeekTableWriterState::Complete;
}
ZstdSeekTableWriterState::Complete => return Ok(ZstdOutcome::Complete(())),
}
}
}
}
#[derive(Debug)]
enum ZstdSeekTableWriterState {
PrepareHeader,
WritingHeader,
PreparingNextFrame { num_written: usize },
WritingFrame { frame_index: usize },
PreparingFooter,
WritingFooter,
Complete,
}