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//! # Yew Assets //! Assets Icon components for yew. The svgs are created by [feather community](https://feathericons.com) and all of them have the most permissive license (MIT) //! //! ## How to use: //! //! Include in cargo.toml with the features which will be used in the project: //! ```toml //! yew_assets = {version="0.1", features=["full"]} //! ``` //! //! ### Features //! browser_assets, business_assets, communication_assets, controller_assets, dev_assets, device_assets, editing_assets, env_assets, file_assets, info_assets, multimedia_assets, nav_assets, object_assets, social_assets, ux_assets //! //! ### Example of one of the Assets Icon component //! ```rust //! use yew::prelude::*; //! use yew_assets::{UxAssets, UxIcon}; //! //! pub struct App; //! //! impl Component for App { //! type Message = (); //! type Properties = (); //! //! fn create(_: Self::Properties, _: ComponentLink<Self>) -> Self { //! App {} //! } //! //! fn update(&mut self, _: Self::Message) -> ShouldRender { //! false //! } //! //! fn change(&mut self, _: Self::Properties) -> ShouldRender { //! false //! } //! //! fn view(&self) -> Html { //! <UxAssets //! icon = UxIcon::ShieldOff //! fill = "#fff" //! size = ("30".to_string(),"30".to_string()) //! /> //! } //! } //! ``` //! //! ## How run documentation page //! //! 1. Clone the repository: //! `git clone git@github.com:spielrs/yew_assets.git` //! 2. Run the project: //! `RUST_LOG=yew_assets cargo=trace cargo run` //! 3. Open the browser in [http://127.0.0.1:8080](http://127.0.0.1:8080) //! //! ## Live documentation //! //! [https://yewstyles.spielrs.tech/assets](https://yewstyles.spielrs.tech/assets) //! //! ## How to contributed //! For a new svg icon please open a PR in [feather github repository](https://github.com/feathericons/feather) and after it is approved for them, create a new issue //! in this repository then soon the component will be generated. //! For fixes please open directly a pull request. #![recursion_limit = "512"] mod components; #[cfg(feature = "browser_assets")] pub use components::browser_assets; #[cfg(feature = "business_assets")] pub use components::business_assets; #[cfg(feature = "communication_assets")] pub use components::communication_assets; #[cfg(feature = "controller_assets")] pub use components::controller_assets; #[cfg(feature = "dev_assets")] pub use components::dev_assets; #[cfg(feature = "device_assets")] pub use components::device_assets; #[cfg(feature = "editing_assets")] pub use components::editing_assets; #[cfg(feature = "env_assets")] pub use components::env_assets; #[cfg(feature = "file_assets")] pub use components::file_assets; #[cfg(feature = "info_assets")] pub use components::info_assets; #[cfg(feature = "multimedia_assets")] pub use components::multimedia_assets; #[cfg(feature = "nav_assets")] pub use components::nav_assets; #[cfg(feature = "object_assets")] pub use components::object_assets; #[cfg(feature = "social_assets")] pub use components::social_assets; #[cfg(feature = "ux_assets")] pub use components::ux_assets;