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//! Usage //! ----- //! //! For simple applications, use one of the utility functions `listen` and `connect`: //! //! `listen` accpets a string that represents a socket address and a Factory, see //! [Architecture](#architecture). //! //! ```no_run //! // A WebSocket echo server //! //! use ws::listen; //! //! listen("127.0.0.1:3012", |out| { //! move |msg| { //! out.send(msg) //! } //! }).unwrap() //! ``` //! //! `connect` accepts a string that represents a WebSocket URL (i.e. one that starts with ws://), //! and it will attempt to connect to a WebSocket server at that location. It also accepts a //! Factory. //! //! ```no_run //! // A WebSocket client that sends one message then closes //! //! use ws::{connect, CloseCode}; //! //! connect("ws://127.0.0.1:3012", |out| { //! out.send("Hello WebSocket").unwrap(); //! //! move |msg| { //! println!("Got message: {}", msg); //! out.close(CloseCode::Normal) //! } //! }).unwrap() //! ``` //! //! Each of these functions encapsulates a mio EventLoop, creating and running a WebSocket in the //! current thread. These are blocking functions, so they will only return after the encapsulated //! WebSocket has been shutdown. //! //! Architecture //! ------ //! //! A WebSocket requires two basic components: a Factory and a Handler. A Factory is any struct //! that implements the `Factory` trait. WS-RS already provides an implementation of `Factory` for //! closures, so it is possible to pass a closure as a Factory to either of the utility functions. //! Your Factory will be called each time the underlying TCP connection has been successfully //! established, and it will need to return a Handler that will handle the new WebSocket connection. //! //! Factories can be used to manage state that applies to multiple WebSocket connections, //! whereas Handlers manage the state of individual connections. Most of the time, a closure //! Factory is sufficient, and you will only need to focus on writing your Handler. //! Your Factory will be passed a Sender struct that represents the output of the WebSocket. //! The Sender allows the Handler to send messages, initiate a WebSocket closing handshake //! by sending a close code, and other useful actions. If you need to send messages from other parts //! of your application it is possible to clone and send the Sender across threads allowing //! other code to send messages on the WebSocket without blocking the event loop. //! //! Just as with the Factory, it is possible to use a closure as a simple Handler. The closure must //! take a Message as it's only argument, and it may close over variables that exist in //! the Factory. For example, in the above examples using `listen` and `connect`, the closure //! Factory returns another closure as the Handler for the new connection. This closure closes over //! the variable `out`, which is the Sender, representing the output of the WebSocket, so that it //! can use that sender later to send a Message. Closure Handlers generally need to take ownership of the variables //! that they close over because the Factory may be called multiple times. Think of Handlers as //! though they are threads and Rust's memory model should make sense. Closure Handlers must return //! a `Result<()>`, in order to handle errors without panicking. //! //! In the above examples, `out.close` and `out.send` both actually return a `Result<()>` indicating //! whether they were able to schedule the requested command (either `close` or `send`) with the //! EventLoop. //! //! *It is important that your Handler does not panic carelessly because a handler that panics will //! disconnect every other connection that is using that WebSocket. Don't panic unless you want all //! connections to immediately fail.* //! //! Guide //! ----- //! //! You may have noticed in the usage exmaples that the client example calls `unwrap` when sending the first //! message, which will panic in the factory if the Message can't be sent for some reason. Also, //! sending messages before a handler is returned means that the message will be queued before //! the WebSocket handshake is complete. The handshake could fail for some reason, and then the //! queued message would be wasted effort. Sending messages in the Factory is not bad for simple, //! short-lived, or toy projects, but let's explore writing a handler that is better for //! long-running applications. //! //! In order to solve the problem of sending a message immediately when a WebSocket connection is //! established, you will need to write a Handler that implements the `on_open` method. For //! example: //! //! ```no_run //! use ws::{connect, Handler, Sender, Handshake, Result, Message, CloseCode}; //! //! // Our Handler struct. //! // Here we explicity indicate that the Client needs a Sender, //! // whereas a closure captures the Sender for us automatically. //! struct Client { //! out: Sender, //! } //! //! // We implement the Handler trait for Client so that we can get more //! // fine-grained control of the connection. //! impl Handler for Client { //! //! // `on_open` will be called only after the WebSocket handshake is successful //! // so at this point we know that the connection is ready to send/receive messages. //! // We ignore the `Handshake` for now, but you could also use this method to setup //! // Handler state or reject the connection based on the details of the Request //! // or Response, such as by checking cookies or Auth headers. //! fn on_open(&mut self, _: Handshake) -> Result<()> { //! // Now we don't need to call unwrap since `on_open` returns a `Result<()>`. //! // If this call fails, it will only result in this connection disconnecting. //! self.out.send("Hello WebSocket") //! } //! //! // `on_message` is roughly equivalent to the Handler closure. It takes a `Message` //! // and returns a `Result<()>`. //! fn on_message(&mut self, msg: Message) -> Result<()> { //! // Close the connection when we get a response from the server //! println!("Got message: {}", msg); //! self.out.close(CloseCode::Normal) //! } //! } //! //! // Now, instead of a closure, the Factory returns a new instance of our Handler. //! connect("ws://127.0.0.1:3012", |out| { Client { out: out } }).unwrap() //! ``` //! //! That is a big increase in verbosity in order to accomplish the same effect as the //! original example, but this way is more flexible and gives you access to more of the underlying //! details of the WebSocket connection. //! //! Another method you will probably want to implement is `on_close`. This method is called anytime //! the other side of the WebSocket connection attempts to close the connection. Implementing //! `on_close` gives you a mechanism for informing the user regarding why the WebSocket connection //! may have been closed, and it also gives you an opportunity to clean up any resources or state //! that may be dependent on the connection that is now about to disconnect. //! //! An example server might use this as follows: //! //! ```no_run //! use ws::{listen, Handler, Sender, Result, Message, CloseCode}; //! //! struct Server { //! out: Sender, //! } //! //! impl Handler for Server { //! //! fn on_message(&mut self, msg: Message) -> Result<()> { //! // Echo the message back //! self.out.send(msg) //! } //! //! fn on_close(&mut self, code: CloseCode, reason: &str) { //! // The WebSocket protocol allows for a utf8 reason for the closing state after the //! // close code. WS-RS will attempt to interpret this data as a utf8 description of the //! // reason for closing the connection. I many cases, `reason` will be an empty string. //! // So, you may not normally want to display `reason` to the user, //! // but let's assume that we know that `reason` is human-readable. //! match code { //! CloseCode::Normal => println!("The client is done with the connection."), //! CloseCode::Away => println!("The client is leaving the site."), //! _ => println!("The client encountered an error: {}", reason), //! } //! } //! } //! //! listen("127.0.0.1:3012", |out| { Server { out: out } }).unwrap() //! ``` //! //! Errors don't just occur on the other side of the connection, sometimes your code will encounter //! an exceptional state too. You can access errors by implementing `on_error`. By implementing //! `on_error` you can inform the user of an error and tear down any resources that you may have //! setup for the connection, but which are not owned by the Handler. Also, note that certain kinds //! of errors have certain ramifications within the WebSocket protocol. WS-RS will take care of //! sending the appropriate close code. //! //! A server that tracks state outside of the handler might be as follows: //! //! ```no_run //! //! use std::rc::Rc; //! use std::cell::Cell; //! //! use ws::{listen, Handler, Sender, Result, Message, Handshake, CloseCode, Error}; //! //! struct Server { //! out: Sender, //! count: Rc<Cell<usize>>, //! } //! //! impl Handler for Server { //! //! fn on_open(&mut self, _: Handshake) -> Result<()> { //! // We have a new connection, so we increment the connection counter //! Ok(self.count.set(self.count.get() + 1)) //! } //! //! fn on_message(&mut self, msg: Message) -> Result<()> { //! // Tell the user the current count //! println!("The number of live connections is {}", self.count.get()); //! //! // Echo the message back //! self.out.send(msg) //! } //! //! fn on_close(&mut self, code: CloseCode, reason: &str) { //! match code { //! CloseCode::Normal => println!("The client is done with the connection."), //! CloseCode::Away => println!("The client is leaving the site."), //! _ => println!("The client encountered an error: {}", reason), //! } //! //! // The connection is going down, so we need to decrement the count //! self.count.set(self.count.get() - 1) //! } //! //! fn on_error(&mut self, err: Error) { //! println!("The server encountered an error: {:?}", err); //! //! // The connection is going down, so we need to decrement the count //! self.count.set(self.count.get() - 1) //! } //! //! } //! // Cell gives us interior mutability so we can increment //! // or decrement the count between handlers. //! // Rc is a reference-counted box for sharing the count between handlers //! // since each handler needs to own its contents. //! let count = Rc::new(Cell::new(0)); //! listen("127.0.0.1:3012", |out| { Server { out: out, count: count.clone() } }).unwrap() //! ``` //! //! There are other Handler methods that allow even more fine-grained access, but most applications //! will usually only need these four methods. //! //! #![deny( missing_copy_implementations, trivial_casts, trivial_numeric_casts, unstable_features, unused_import_braces)] extern crate httparse; extern crate mio; extern crate sha1; extern crate rand; extern crate url; #[macro_use] extern crate log; mod result; mod connection; mod frame; mod message; mod handshake; mod protocol; mod communication; mod io; pub use connection::factory::Factory; pub use connection::handler::Handler; pub use result::{Result, Error}; pub use result::Kind as ErrorKind; pub use message::Message; pub use communication::Sender; pub use protocol::CloseCode; pub use handshake::{Handshake, Request, Response}; use std::fmt; use std::default::Default; use std::net::ToSocketAddrs; use mio::EventLoopConfig; use std::borrow::Borrow; /// A utility function for setting up a WebSocket server. /// /// # Safety /// /// This function blocks until the EventLoop finishes running. Avoid calling this method within /// another WebSocket handler. /// /// # Examples /// /// ```no_run /// use ws::listen; /// /// listen("127.0.0.1:3012", |out| { /// move |msg| { /// out.send(msg) /// } /// }).unwrap() /// ``` /// pub fn listen<A, F, H>(addr: A, factory: F) -> Result<()> where A: ToSocketAddrs + fmt::Debug, F: FnMut(Sender) -> H, H: Handler, { let ws = try!(WebSocket::new(factory)); try!(ws.listen(addr)); Ok(()) } /// A utility function for setting up a WebSocket client. /// /// # Safety /// /// This function blocks until the EventLoop finishes running. Avoid calling this method within /// another WebSocket handler. If you need to establish a connection from inside of a handler, /// use the `connect` method on the Sender. /// /// # Examples /// /// ```no_run /// use ws::{connect, CloseCode}; /// /// connect("ws://127.0.0.1:3012", |out| { /// out.send("Hello WebSocket").unwrap(); /// /// move |msg| { /// println!("Got message: {}", msg); /// out.close(CloseCode::Normal) /// } /// }).unwrap() /// ``` /// pub fn connect<U, F, H>(url: U, factory: F) -> Result<()> where U: Borrow<str>, F: FnMut(Sender) -> H, H: Handler { let mut ws = try!(WebSocket::new(factory)); let parsed = try!( url::Url::parse(url.borrow()) .map_err(|err| Error::new( ErrorKind::Internal, format!("Unable to parse {} as url due to {:?}", url.borrow(), err)))); try!(ws.connect(parsed)); try!(ws.run()); Ok(()) } /// WebSocket settings #[derive(Debug, Clone, Copy)] pub struct Settings { /// The maximum number of connections that this WebSocket will support. /// The default setting is low and should be increased when expecting more /// connections because this is a hard limit and no new connections beyond /// this limit can be made until an old connection is dropped. /// Default: 100 pub max_connections: usize, /// Whether to panic when unable to establish a new TCP connection. /// Default: false pub panic_on_new_connection: bool, /// Whether to panic when a shutdown of the WebSocket is requested. /// Default: false pub panic_on_shutdown: bool, /// A protocol string representing the subprotocols that this WebSocket can support. This will /// be sent in Requests to server endpoints to help determine a subprotocol if any for the /// connection. /// Default: None pub protocols: Option<&'static str>, /// A WebSocket extension string indicating the extensions that this WebSocket can support. /// Default: None pub extensions: Option<&'static str>, /// The maximum number of fragments the connection can handle without reallocating. /// Default: 10 pub fragments_capacity: usize, /// Whether to reallocate when `fragments_capacity` is reached. If this is false, /// a Capacity error will be triggered instead. /// Default: true pub fragments_grow: bool, /// The maximum length of outgoing frames. Messages longer than this will be fragmented. /// Default: 65,535 pub fragment_size: usize, /// The size of the incoming buffer. A larger buffer uses more memory but will allow for fewer /// reallocations. /// Default: 2048 pub in_buffer_capacity: usize, /// Whether to reallocate the incoming buffer when `in_buffer_capacity` is reached. If this is /// false, a Capacity error will be triggered instead. /// Default: true pub in_buffer_grow: bool, /// The size of the outgoing buffer. A larger buffer uses more memory but will allow for fewer /// reallocations. /// Default: 2048 pub out_buffer_capacity: usize, /// Whether to reallocate the incoming buffer when `out_buffer_capacity` is reached. If this is /// false, a Capacity error will be triggered instead. /// Default: true pub out_buffer_grow: bool, /// Whether to panic when an Internal error is encountered. Internal errors should generally /// not occur, so this setting defaults to true as a debug measure, whereas production /// applications should consider setting it to false. /// Default: true pub panic_on_internal: bool, /// Whether to panic when a Capacity error is encountered. /// Default: false pub panic_on_capacity: bool, /// Whether to panic when a Protocol error is encountered. /// Default: false pub panic_on_protocol: bool, /// Whether to panic when an Encoding error is encountered. /// Default: false pub panic_on_encoding: bool, /// Whether to panic when an Io error is encountered. /// Default: false pub panic_on_io: bool, /// The WebSocket protocol requires frames sent from client endpoints to be masked as a /// security and sanity precaution. Enforcing this requirement, which may be removed at some /// point may cause incompatibilities. If you need the extra security, set this to true. /// Default: false pub masking_strict: bool, /// The WebSocket protocol requires clients to verify the key returned by a server to ensure /// that the server and all intermediaries can perform the protocol. Verifying the key will /// consume processing time and other resources with the benifit that we can fail the /// connection early. The default in WS-RS is to accept any key from the server and instead /// fail late if a protocol error occurs. Change this setting to enable key verification. /// Default: false pub key_strict: bool, } impl Default for Settings { fn default() -> Settings { Settings { max_connections: 100, panic_on_new_connection: false, panic_on_shutdown: false, protocols: None, extensions: None, fragments_capacity: 10, fragments_grow: true, fragment_size: u16::max_value() as usize, in_buffer_capacity: 2048, in_buffer_grow: true, out_buffer_capacity: 2048, out_buffer_grow: true, panic_on_internal: true, panic_on_capacity: false, panic_on_protocol: false, panic_on_encoding: false, panic_on_io: false, masking_strict: false, key_strict: false, } } } /// The WebSocket struct. A WebSocket can support multiple incoming and outgoing connections. pub struct WebSocket<F> where F: Factory { event_loop: io::Loop<F>, handler: io::Handler<F>, } impl<F> WebSocket<F> where F: Factory { /// Create a new WebSocket using the given Factory to create handlers. pub fn new(factory: F) -> Result<WebSocket<F>> { let settings = Settings::default(); let mut config = EventLoopConfig::default(); config.notify_capacity = settings.max_connections * 5; // every handler can do 5 things at once Ok(WebSocket { event_loop: try!(io::Loop::configured(config)), handler: io::Handler::new(factory, settings), }) } /// Create a new WebSocket with a Factory and use the event loop config to /// configure the event loop. pub fn with_config(factory: F, config: EventLoopConfig) -> Result<WebSocket<F>> { warn!("The with_config method is deprecated and will be removed in a future version."); Ok(WebSocket { event_loop: try!(io::Loop::configured(config)), handler: io::Handler::new(factory, Settings::default()), }) } /// Consume the WebSocket and listen for new connections on the specified address. /// /// # Safety /// /// This method will block until the event loop finishes running. pub fn listen<A>(mut self, addr_spec: A) -> Result<WebSocket<F>> where A: ToSocketAddrs + fmt::Debug { let mut result = Err(Error::new(ErrorKind::Internal, format!("Unable to listen on {:?}", addr_spec))); for addr in try!(addr_spec.to_socket_addrs()) { result = self.handler.listen(&mut self.event_loop, &addr).map(|_| ()); if result.is_ok() { return self.run() } } result.map(|_| self) } /// Queue an outgoing connection on this WebSocket. This method may be called multiple times, /// but the actuall connections will not be established until after `run` is called. pub fn connect(&mut self, url: url::Url) -> Result<&mut WebSocket<F>> { let sender = Sender::new(io::ALL, self.event_loop.channel()); try!(sender.connect(url)); Ok(self) } /// Run the WebSocket. This will run the encapsulated event loop blocking until the WebSocket /// is shutdown. pub fn run(mut self) -> Result<WebSocket<F>> { try!(self.event_loop.run(&mut self.handler)); Ok(self) } /// Get a Sender that can be used to send messages on all connections. /// Calling `send` on this Sender is equivalent to calling `broadcast`. /// Calling `shutdown` on this Sender will shudown the WebSocket even if no connections have /// been established. #[inline] pub fn broadcaster(&self) -> Sender { Sender::new(io::ALL, self.event_loop.channel()) } } /// Utility for constructing a WebSocket from various settings. #[allow(missing_copy_implementations)] #[derive(Debug)] pub struct Builder { event_config: Option<EventLoopConfig>, settings: Settings, } // TODO: add convenience methods for each setting impl Builder { /// Create a new Builder with default settings. pub fn new() -> Builder { Builder { event_config: None, settings: Settings::default(), } } /// Build a WebSocket using this builder and a factory. /// It is possible to use the same builder to create multiple WebSockets. pub fn build<F>(&self, factory: F) -> Result<WebSocket<F>> where F: Factory { let mut event_config: EventLoopConfig; if let Some(ref config) = self.event_config { event_config = config.clone(); } else { event_config = EventLoopConfig::default(); event_config.notify_capacity = self.settings.max_connections * 5; } Ok(WebSocket { event_loop: try!(io::Loop::configured(event_config)), handler: io::Handler::new(factory, self.settings), }) } /// Set the EventLoopConfig to use with this WebSocket. If this is not set /// the builder will use a default EventLoopConfig based on other settings. pub fn with_config(&mut self, config: EventLoopConfig) -> &mut Builder { self.event_config = Some(config); self } /// Set the WebSocket settings to use. pub fn with_settings(&mut self, settings: Settings) -> &mut Builder { self.settings = settings; self } }