Crate ws [] [src]

Usage

For simple applications, use one of the utility functions listen and connect:

listen accpets a string that represents a socket address and a Factory, see Architecture.

// A WebSocket echo server

use ws::listen;

listen("127.0.0.1:3012", |out| {
    move |msg| {
       out.send(msg)
    }
}).unwrap()

connect accepts a string that represents a WebSocket URL (i.e. one that starts with ws://), and it will attempt to connect to a WebSocket server at that location. It also accepts a Factory.

// A WebSocket client that sends one message then closes

use ws::{connect, CloseCode};

connect("ws://127.0.0.1:3012", |out| {
    out.send("Hello WebSocket").unwrap();

    move |msg| {
        println!("Got message: {}", msg);
        out.close(CloseCode::Normal)
    }
}).unwrap()

Each of these functions encapsulates a mio EventLoop, creating and running a WebSocket in the current thread. These are blocking functions, so they will only return after the encapsulated WebSocket has been shutdown.

Architecture

A WebSocket requires two basic components: a Factory and a Handler. A Factory is any struct that implements the Factory trait. WS-RS already provides an implementation of Factory for closures, so it is possible to pass a closure as a Factory to either of the utility functions. Your Factory will be called each time the underlying TCP connection has been successfully established, and it will need to return a Handler that will handle the new WebSocket connection.

Factories can be used to manage state that applies to multiple WebSocket connections, whereas Handlers manage the state of individual connections. Most of the time, a closure Factory is sufficient, and you will only need to focus on writing your Handler. Your Factory will be passed a Sender struct that represents the output of the WebSocket. The Sender allows the Handler to send messages, initiate a WebSocket closing handshake by sending a close code, and other useful actions. If you need to send messages from other parts of your application it is possible to clone and send the Sender across threads allowing other code to send messages on the WebSocket without blocking the event loop.

Just as with the Factory, it is possible to use a closure as a simple Handler. The closure must take a Message as it's only argument, and it may close over variables that exist in the Factory. For example, in the above examples using listen and connect, the closure Factory returns another closure as the Handler for the new connection. This closure closes over the variable out, which is the Sender, representing the output of the WebSocket, so that it can use that sender later to send a Message. Closure Handlers generally need to take ownership of the variables that they close over because the Factory may be called multiple times. Think of Handlers as though they are threads and Rust's memory model should make sense. Closure Handlers must return a Result<()>, in order to handle errors without panicking.

In the above examples, out.close and out.send both actually return a Result<()> indicating whether they were able to schedule the requested command (either close or send) with the EventLoop.

It is important that your Handler does not panic carelessly because a handler that panics will disconnect every other connection that is using that WebSocket. Don't panic unless you want all connections to immediately fail.

Guide

You may have noticed in the usage exmaples that the client example calls unwrap when sending the first message, which will panic in the factory if the Message can't be sent for some reason. Also, sending messages before a handler is returned means that the message will be queued before the WebSocket handshake is complete. The handshake could fail for some reason, and then the queued message would be wasted effort. Sending messages in the Factory is not bad for simple, short-lived, or toy projects, but let's explore writing a handler that is better for long-running applications.

In order to solve the problem of sending a message immediately when a WebSocket connection is established, you will need to write a Handler that implements the on_open method. For example:

use ws::{connect, Handler, Sender, Handshake, Result, Message, CloseCode};

// Our Handler struct.
// Here we explicity indicate that the Client needs a Sender,
// whereas a closure captures the Sender for us automatically.
struct Client {
    out: Sender,
}

// We implement the Handler trait for Client so that we can get more
// fine-grained control of the connection.
impl Handler for Client {

    // `on_open` will be called only after the WebSocket handshake is successful
    // so at this point we know that the connection is ready to send/receive messages.
    // We ignore the `Handshake` for now, but you could also use this method to setup
    // Handler state or reject the connection based on the details of the Request
    // or Response, such as by checking cookies or Auth headers.
    fn on_open(&mut self, _: Handshake) -> Result<()> {
        // Now we don't need to call unwrap since `on_open` returns a `Result<()>`.
        // If this call fails, it will only result in this connection disconnecting.
        self.out.send("Hello WebSocket")
    }

    // `on_message` is roughly equivalent to the Handler closure. It takes a `Message`
    // and returns a `Result<()>`.
    fn on_message(&mut self, msg: Message) -> Result<()> {
        // Close the connection when we get a response from the server
        println!("Got message: {}", msg);
        self.out.close(CloseCode::Normal)
    }
}

// Now, instead of a closure, the Factory returns a new instance of our Handler.
connect("ws://127.0.0.1:3012", |out| { Client { out: out } }).unwrap()

That is a big increase in verbosity in order to accomplish the same effect as the original example, but this way is more flexible and gives you access to more of the underlying details of the WebSocket connection.

Another method you will probably want to implement is on_close. This method is called anytime the other side of the WebSocket connection attempts to close the connection. Implementing on_close gives you a mechanism for informing the user regarding why the WebSocket connection may have been closed, and it also gives you an opportunity to clean up any resources or state that may be dependent on the connection that is now about to disconnect.

An example server might use this as follows:

use ws::{listen, Handler, Sender, Result, Message, CloseCode};

struct Server {
    out: Sender,
}

impl Handler for Server {

    fn on_message(&mut self, msg: Message) -> Result<()> {
        // Echo the message back
        self.out.send(msg)
    }

    fn on_close(&mut self, code: CloseCode, reason: &str) {
        // The WebSocket protocol allows for a utf8 reason for the closing state after the
        // close code. WS-RS will attempt to interpret this data as a utf8 description of the
        // reason for closing the connection. I many cases, `reason` will be an empty string.
        // So, you may not normally want to display `reason` to the user,
        // but let's assume that we know that `reason` is human-readable.
        match code {
            CloseCode::Normal => println!("The client is done with the connection."),
            CloseCode::Away   => println!("The client is leaving the site."),
            _ => println!("The client encountered an error: {}", reason),
        }
    }
}

listen("127.0.0.1:3012", |out| { Server { out: out } }).unwrap()

Errors don't just occur on the other side of the connection, sometimes your code will encounter an exceptional state too. You can access errors by implementing on_error. By implementing on_error you can inform the user of an error and tear down any resources that you may have setup for the connection, but which are not owned by the Handler. Also, note that certain kinds of errors have certain ramifications within the WebSocket protocol. WS-RS will take care of sending the appropriate close code.

A server that tracks state outside of the handler might be as follows:


use std::rc::Rc;
use std::cell::RefCell;

use ws::{listen, Handler, Sender, Result, Message, Handshake, CloseCode, Error};

struct Server {
    out: Sender,
    count: Rc<RefCell<usize>>,
}

impl Handler for Server {

    fn on_open(&mut self, _: Handshake) -> Result<()> {
        // We have a new connection, so we increment the connection counter
        Ok(*self.count.borrow_mut() += 1)
    }

    fn on_message(&mut self, msg: Message) -> Result<()> {
        // Tell the user the current count
        println!("The number of live connections is {}", *self.count.borrow());

        // Echo the message back
        self.out.send(msg)
    }

    fn on_close(&mut self, code: CloseCode, reason: &str) {
        match code {
            CloseCode::Normal => println!("The client is done with the connection."),
            CloseCode::Away   => println!("The client is leaving the site."),
            _ => println!("The client encountered an error: {}", reason),
        }

        // The connection is going down, so we need to decrement the count
        *self.count.borrow_mut() -= 1
    }

    fn on_error(&mut self, err: Error) {
        println!("The server encountered an error: {:?}", err);

        // The connection is going down, so we need to decrement the count
        *self.count.borrow_mut() -= 1
    }

}
// RefCell enforces Rust borrowing rules at runtime.
// Calling borrow_mut will panic if the count being borrowed,
// but we know already that only one handler at a time will ever try to change the count.
// Rc is a reference-counted box for sharing the count between handlers
// since each handler needs to own its contents.
let count = Rc::new(RefCell::new(0));
listen("127.0.0.1:3012", |out| { Server { out: out, count: count.clone() } }).unwrap()

There are other Handler methods that allow even more fine-grained access, but most applications will usually only need these four methods.

Structs

ConnectionSettings

Settings that apply to a single connection.

Error

A struct indicating the kind of error that has occured and any precise details of that error.

Handshake

A struct representing the two halves of the WebSocket handshake.

Request

The handshake request.

Response

The handshake response.

Sender

A representation of the output of the WebSocket connection. Use this to send messages to the other endpoint.

WebSocket

The WebSocket struct. A WebSocket can support multiple incoming and outgoing connections.

WebSocketSettings

Settings that apply to multiple connections.

Enums

CloseCode

Status code used to indicate why an endpoint is closing the WebSocket connection.

ErrorKind

The type of an error, which may indicate other kinds of errors as the underlying cause.

Message

An enum representing the various forms of a WebSocket message.

Traits

Factory

A trait for creating new WebSocket handlers.

Handler

The core trait of this library. Implementing this trait provides the business logic of the WebSocket application.

Functions

connect

A utility function for setting up a WebSocket client.

listen

A utility function for setting up a WebSocket server.

Type Definitions

Result