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use actix::*;
use actix_web_actors::ws;
use std::time::{Duration, Instant};
use actix_web::{web, Error, HttpRequest, HttpResponse};
use actix::io::SinkWrite;
use actix_codec::{AsyncRead, AsyncWrite, Framed};
use awc::{
error::WsProtocolError,
ws::{Codec, Frame, Message},
};
use bytes::Bytes;
use futures::stream::{SplitSink};
pub struct WSClient<T>(pub SinkWrite<Message, SplitSink<Framed<T, Codec>, Message>>)
where
T: AsyncRead + AsyncWrite;
#[derive(Message)]
#[rtype(result = "()")]
pub struct ClientCommand(pub String);
impl<T: 'static> Actor for WSClient<T>
where
T: AsyncRead + AsyncWrite,
{
type Context = Context<Self>;
fn started(&mut self, ctx: &mut Context<Self>) {
self.hb(ctx)
}
fn stopped(&mut self, _: &mut Context<Self>) {
println!("Disconnected");
System::current().stop();
}
}
impl<T: 'static> WSClient<T>
where
T: AsyncRead + AsyncWrite,
{
pub fn hb(&self, ctx: &mut Context<Self>) {
ctx.run_later(Duration::new(1, 0), |act, ctx| {
act.0.write(Message::Ping(Bytes::from_static(b""))).unwrap();
act.hb(ctx);
});
}
}
impl<T: 'static> Handler<ClientCommand> for WSClient<T>
where
T: AsyncRead + AsyncWrite,
{
type Result = ();
fn handle(&mut self, msg: ClientCommand, _ctx: &mut Context<Self>) {
self.0.write(Message::Text(msg.0)).unwrap();
}
}
impl<T: 'static> StreamHandler<Result<Frame, WsProtocolError>> for WSClient<T>
where
T: AsyncRead + AsyncWrite,
{
fn handle(&mut self, msg: Result<Frame, WsProtocolError>, _: &mut Context<Self>) {
if let Ok(Frame::Text(txt)) = msg {
println!("Server: {:?}", txt)
}
}
fn started(&mut self, _ctx: &mut Context<Self>) {
println!("Connected");
}
fn finished(&mut self, ctx: &mut Context<Self>) {
println!("Server disconnected");
ctx.stop()
}
}
impl<T: 'static> actix::io::WriteHandler<WsProtocolError> for WSClient<T> where
T: AsyncRead + AsyncWrite
{
}
const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5);
const CLIENT_TIMEOUT: Duration = Duration::from_secs(10);
pub async fn ws_index(r: HttpRequest, stream: web::Payload) -> Result<HttpResponse, Error> {
ws::start(MyWebSocket::new(), &r, stream)
}
pub struct MyWebSocket {
hb: Instant,
}
impl Actor for MyWebSocket {
type Context = ws::WebsocketContext<Self>;
fn started(&mut self, ctx: &mut Self::Context) {
self.hb(ctx);
}
}
impl StreamHandler<Result<ws::Message, ws::ProtocolError>> for MyWebSocket {
fn handle(
&mut self,
msg: Result<ws::Message, ws::ProtocolError>,
ctx: &mut Self::Context,
) {
match msg {
Ok(ws::Message::Ping(msg)) => {
self.hb = Instant::now();
ctx.pong(&msg);
}
Ok(ws::Message::Pong(_)) => {
self.hb = Instant::now();
}
Ok(ws::Message::Text(text)) => ctx.text(text),
Ok(ws::Message::Binary(bin)) => ctx.binary(bin),
Ok(ws::Message::Close(_)) => {
ctx.stop();
}
_ => ctx.stop(),
}
}
}
impl MyWebSocket {
pub fn new() -> Self {
Self { hb: Instant::now() }
}
pub fn hb(&self, ctx: &mut <Self as Actor>::Context) {
ctx.run_interval(HEARTBEAT_INTERVAL, |act, ctx| {
if Instant::now().duration_since(act.hb) > CLIENT_TIMEOUT {
ctx.stop();
return;
}
ctx.ping(b"");
});
}
}