Crate wita[][src]

Expand description

A window library in Rust for Windows.

wita is a library that create a window and run an event loop. It is only for Windows.

Example

struct Application;

impl Application {
    fn new() -> Result<Self, wita::ApiError> {
        wita::WindowBuilder::new()
            .title("hello, world!")
            .build()?;
        Ok(Self)
    }
}

impl wita::EventHandler for Application {
    fn closed(&mut self, _: &wita::Window) {
        println!("closed");
    }
}

fn main() {
    wita::run(wita::RunType::Wait, Application::new).unwrap();
}

Event handling

You must implement EventHandler for the your defined object, and can handle events in the impl EventHandler.

struct Foo {}

impl Foo {
    fn new() -> Result<Self, wita::ApiError> {
        wita::WindowBuilder::new().build()?;
        Ok(Self {})
    }
}

impl wita::EventHandler for Foo {
    // You define handlers.
    // For example, handle the event that closed the window.
    fn closed(&mut self, _: &wita::Window) {
        // write handling codes
    }
}

Next, pass the your defined object to run.

wita::run(wita::RunType::Wait, Foo::new).unwrap();

Drawing on the window

There are directly no any methods for drawing on a Window in wita. However, a Window provides the raw_handle that return a pointer which is HWND. You can create a drawing context by using the raw_handle such as DirectX, Vulkan, etc.

Modules

error
ime

An IME composition string and a candidate list

raw_input

Provides raw input data.

Structs

ApiError

Represents an Win32 API error.

BorderlessStyle

Represents the borderless window style.

InnerWindowBuilder

The object to build a window into the parent window.

KeyCode

A virtual key and a scan code.

Logical

Logical coordinate.

Monitor

Describes monitor info.

MouseState

A mouse cursor position and pressed mouse buttons.

OtherParams
Physical

Physical coordinate.

Position

A generic position

ScanCode

A keyboard scan code

Screen

Screen coordinate.

Size

A generic size

Window

Represents a window.

WindowBuilder

The object to build a window.

WindowStyle

Represents a window style.

Enums

Cursor
Icon

Describes a icon.

KeyState

Describes the state of a keyboard key and a mouse button.

MouseButton

Describes mouse buttons.

RunType

Describes event loop types.

VirtualKey

Describes keyboard key names.

Constants

DEFAULT_DPI

The value is an unit in logical coordinates.

Traits

EventHandler

Trait that must implements for handling events.

Style

A window style and the borderless window style.

ToLogicalPosition

Converts to a logical position.

ToLogicalSize

Converts to a logical size.

ToPhysicalPosition

Converts to a physical position.

ToPhysicalSize

Converts to a physical size.

Functions

as_virtual_key
get_key_state
get_monitors

Return monitors info.

keyboard_state

Get current key states.

monitor_from_point

A screen position to a monitor.

run

Run the event loop.

to_raw_virtual_key

Type Definitions

LogicalPosition

A position in logical coordinate.

LogicalSize

A size in logical coordinate.

PhysicalPosition

A position in physical coordinate.

PhysicalSize

A size in physical coordinate.

ScreenPosition

A position in screen coordinate.